In the spirit of free and open collaboration, I thought we needed a place to show off what we're working on (and get criticisms hopefully)!
I decided to go with a Horror-theme myself, and start working on art assets inspired from different horror games, film and stories. While it could have trouble fitting in with the original art set, I like horror too much. And there aren't many libre Horror-focussed stuff, and even say, an RPG could hypothetically use bits of for more gothic/demonic areas.
First off I made a chain-link tile-set, inspired from the chain-link floors in Silent Hill.
While I like it, it's a bit too detailed for the rest of the art set. However I still have the xcf, so the noise etc can be fairly easily removed. (I'll find a place to upload the xcf)
Next I decided to start work on an animation inspired from the Jacob's Ladder head shake effect.
For those who don't know Jacob's Ladder (WARNING! YOU MAY FIND THIS DISTURBING!):
https://www.youtube.com/watch?v=FOD0DZRdQ9w
Also have an xcf, I'll get to finding places to upload them.
Comments/Criticism welcome! Or just post your own stuff!
Aaaaand, I'm spent. Didn't get nearly as much done as I'd hoped, but I entered my mage set! I wanted to have some awesome animation as a preview...a dozen mages blasting away at each other, something like that. Oh well. I've posted plenty previews, so you'll just have to wait and see what few items of clothing I added.
@gr3yh47: I didn't end up submitting the pixelized FLARE spells, and I'm probably not going to use them. I'm more of a programmer than an artist so July will (hopefully) be spent preparing a game entry. Who knows, maybe somebody better than me (that isn't saying much, though...) has made some for us.
Good luck everybody!
Well, it should have apparently started now, I don't see an announcement on the site, but oh well.
Sadly I didn't have much time to work on more art, what with exams and preparing for the coding phase.
I myself have decided to run a blog over at http://spummygamedev.blogspot.co.nz/ to journal my adventure into development hell. But I'll probably repost stuff here every so often.
This thread is awesome, so many good images and now i'm really excited about the next phase :D
I'm really glad i donated to the prize fund, even though i only donated five dollars i think it's made it that bit more fun watching everything happen and i really hope this is just the first of many similar comps in the open source movement.
Well, good luck on the next phase guys, i know you'll make something awesome with all the brilliant art now available :D
While we're waiting for the full downloadable package, a lot has already been submitted to OGA. For easy access to all of it, I've collected as much as I can find in this collection:
http://opengameart.org/content/liberated-pixel-cup-0
Let me know if there's anything I've missed!
The full list is up now, if you haven't noticed. It looks like a good portion of the entrants participated in this thread, which is good and bad. Good because, hey, hooray for open development, and bad because there are lots of holes in necessary art for my planned game.
http://opengameart.org/lpc-art-entries
I'll try to get a decent preview together so I can submit my entry, and I've got a bit of hole-filler art in progress.
I made it snow! Actually, this is daneeklu's sand tile, I simply did a quick color switch.
I hope it's useful! :-)
That actually looks way more like snow than you would expect for a colour swap. But good thinking. It shows how some base art can be simply modified to make it go as far as possible.
It was my girlfriend's idea. Came up when we were discussing my world map. She asked why I had placed a desert in the North, and I said "It's because we don't have Snow tiles. It's not like I could just take sand and paint it white..." And, I did it, and I think it works :P
@Nushio: Good thinking and now you know that you *have* to create snowy buildings, trees, etc... right? One improvement (maybe), coloring water a little lighter would create and illusion that it is almost freezing.
Good thinking on the "change the water's color", I think we can even do frozen water that way.
As for the snow, I think it'd be an overlay we could place over buildings (similar to the way the shadows work)
Finally, Wulax (i believe) posted this on IRC last night:
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