Click here for info and downloads!
As always, thanks to the OGA community (you!) for making Flare awesome.
It's lookin' classy! How long does it take to get onto the Ubuntu Software Center?
Hey there, I stumbled on FLARE via the software centre and quickly became very impressed & enthused.
I just tried to compile v0.16 using cmake+make and everything seemed to work fine, but the game freezes my computer when I run the application and press the play button, or quits to the desktop when I press the config. button. Any idea what I should do?
Sorry if this is a newbie question.
Also, I'm running Ubuntu 12.04.
makrohn, not sure how long it takes to process for the Ubuntu Software Center. There are other fine folks that handle that for me.
torch, it might be a permissions issue? It may be trying to read/write your home directory in two places:
~/.config/flare/
~/.local/share/flare/
by default; if you have some environment variables set (e.g. XDG stuff) it might be trying to I/O different locations.
Clint, I think maybe I figured out what happened:
I used the Linux download link on the main FLARE website @ clintbellanger.net/rpg and the file was ~82.6MB
The repository on the github page however was ~234MB - I'm not much of a tech specialist but I'd guess maybe there's some data missing inside of the file linked to on the main website?
I ran the ~82.6MB version in the linux terminal and it gave me an error indicating that it couldn't find one of the PNGs related to the game, I can't remember now what the file name was. That's why I figured maybe the repository zip would help since I noticed it was a larger file from before.
Anyway I used and extracted the repository zip file, followed the instructions in the ~234MB file and compiled the game using CMake+Make. The flare application didn't work until I moved it out of the /build/ directory and back into the base directory where all the other game folders and files were.
I can't be positive if this problem was caused by my particular linux distro, but I figure you will know better.
Great project BTW and a very beautiful game. Can't wait for the next release.
Ah interesting. The reason the packaged downloads are smaller is because they don't contain the raw art sources -- mostly huge Blender files.
If anyone else runs into the same situation with the ~80MB Linux download let me know, we'll see if we can figure out what's going on.
I tested the linux download with
I am also running Ubuntu 12.04 here and it works fine. (As I am involved in development also, I am sure that there are all needed libs installed - no need to check that for me)
Yeah, the download didn't work for me, etiher, so I cloned straight out of git and it worked for me there.
i try flare on windows it's work, the french translation is good but, in ancient temple no translate.
in gameplay i can't use keybord for move when activate move clicking. it's possible activate move click and keyboard?
in living bones, vhen use the blasting powder, i must leave and enter in place for activate the passage.
I've noticed on Ubuntu that you MUST run "sudo make install" for it to work without crashing if you previously installed using the software center. (Though I don't know if the downloadable package works at all.)
nobsod: si tu es sur windows essaye de retelecharger le jeu.Il y a eu un oubli et la derniere version de la traduction n'était pas dispo.
Normalement tout est traduit( pas encore parfaitement) si il manque des trucs n'hésite pas a me le dire.
>How long does it take to get onto the Ubuntu Software Center?
My experience is it can take quite a while to get on there. One of my games took 2 months in review to get on there. A second of my games has been in review since 5 May, and I'm still waiting.
Once on there, the updates seem to be approved quite a bit quicker (though still a wait, maybe a week or so IIRC).
"Teleport" spell seems a little buggy. Sometimes when I use it, it does nothing. Sometimes it teleports me to another location other than my mouse cursor.
@fox, the teleport spell picks a nearby space to teleport to (it helps prevent teleporting on top of enemies). There was a bug where the center space was picked and teleporting would fail as you described. This has been fixed and will be in the next version.
1:
Its cool battels that can be done with monsters that can move were i cant. However, it dont look that nice when the corpse stay on places like this. Could there be added so that corpse are removed when they die on a place like this?
2:
I had this stuff equiped (can give more details if needed) when i went from level 3 to 4. When i leveled up the MP got to be 24/24 (and thats the number that would be correct with a "naked" carracter). Then when i removed the slingshot and put it back again MP got to 24/46 (and thats correct) and started going up. I guess its some bug.
Skärmbild från 2012-07-19 18:20:22.png 375 Kb [18 download(s)]
Skärmbild från 2012-07-19 18:36:20.png 339.5 Kb [71 download(s)]
I remember from having played Diablo II the same problem of "floating corpses" existed and would be particularly noticable in the Arcane Sanctuary of Act II with the flying Wraiths. The Wyverns in the Ancient Temple are strangely nostalgic in that way :P
When update Debian's version ?
@oxy
We don't handle packaging Flare for distributions. You might want to try contacting the maintainers here and let them know the package should be updated.
Hi, first of all tanks for your hard working, I think you like your job cause the results are awesome!
I built the 0.16a release, but when it comes to play i can't because in my /usr/share/games/flare folder there is only the "mods" folder, so it misses the "images" folder and I think it misses something else too.
How can i solve this? I searched in the source but i didn't figure out how to solve it!
Sorry for my bad english, italians do it worse :P
Chris
Lanowar, the mods folder should contain several folders (e.g. "fantasycore" which will contain the main images folder). If your mods folder is empty, try copying over the mods folder that came with the source package.