$12256 / $11500
http://www.planetkillergames.net/shop.html
This is a small beta game created with blender. You have probably seen the ad on this site. The game is a simple fps with about a dozen enemies (really two with seven elements). No one seems to comment on it, so it is either too good to be true, or people are lazy/afraid. I think it is the latter. This game is being created by myself, and I'll be releasing materials from it. The sfx from the current release have already been released under cc0. Any music that fits the game under cc0 will be used as well.
Input will be nice.
Just downloading the game is dificult thats prolly part of the reason, also a game at that stage being $7 is really pricy.
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Full Steam Ahead! o/ <-- little ascii fist in the air holding a debugging hammer.
also the clicking noise when you move is annoying...
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Full Steam Ahead! o/ <-- little ascii fist in the air holding a debugging hammer.
I'll admit, $7.00 for something that's in Beta seems quite.... Unorthodox. I've never heard of someone charging for a beta before. Even if it wasn't, I paid $5 for a finished, 20+ hour game on the app store this week and $7 for the entire Humble Indie Bundle... From the sound of it, you might have more bites if you dropped into the 0.99 cent range? I'd personally be MUCH more likely to evaluate someone's beta if that beta was free (just not over the next couple of days).
You also just called us "lazy/afraid".
Not you, other people. I posted the link on other sites makrohn. I am using a payment processor that does not allow microtranactions, and I do not like paypal's politics. Minecraft charged for the beta, far more than I have. I'll make the file smaller and add another download option (dropbox); ModDb may not have been the best choice.
Botanic, I'll find better sounds for the footsteps.
https://www.dropbox.com/s/dgzphdgwpnp9xby/Residue-demo.7z
Here is the dropbox link, see if that is better.
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I tried it from the dropbox link. The linux binaries didn't work due to having different versions of some dependency libraries, but I was able to run the Windows version through Wine and subsequently figured I could use my natively installed blenderplayer similarly to run it without Wine. However, only the MTX versions worked, GLSL froze/crashed to the first title screen both through Wine and through native blenderplayer. I have a rather decent NVIDIA GTX 460 GPU, with the proprietary drivers.
With regards to the actual game, I'm sorry to say, but it doesn't really have anything that would justify paying for it: there are plenty of free, open-source FPS games that look a lot better and have a lot more content like levels and guns. Sauerbraten, Xonotic, Alien Arena, Nexuiz, Open Arena, Assault Cube, Smokin' Guns, World of Padman, Warsow - just to name a few.
You mentioned Minecraft: It had (has) its rather unique gameplay - building structures and exploring vast procedurally generated world - going for it. The graphics of Minecraft are simple, but your textures mostly just look blurry or poorly mapped (stretching) instead of establishing a distinguished visual style.
I hope you don't take my words as an offence - I simply wish to point out that you have a long way to go if you wish people to pay money for your game. Best of luck.
Tapio, I tried the 64-bit glsl linux binary and it worked; and I have a crappy laptop. I regret it didn't work for you, but I built binarys for both versions on mint and left a text file detailing any problems I encountered. Painting textures on objects from within blender might help the mapping. Adding elemental weaknesses could also help with gameplay.
I'm going to add a story mode, redo some of the enemies, and add customizable guns and elemental ammo. You do know that the demo only has one gun right? The full game has five total.
And thanks, for your input.
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