2D RPG Game Mechanics

2D RPG Game Mechanics

Does anyone know of any site that shows examples of various game mechanics/animations?

 I am thinking of having a character do repetitious stamping at a work station but I'm not sure such a task is well suited to a 2D overhead RPG. I am not very familiar with 2D RPGs. But Farmville and restaurant sims have been done in isometric 2D so there must be chefs using skillets (Wii game) and other actions. At game scale, the stamper would be very small. I could have a zoomed-in work station showing arms and hands and a larger stamper I suppose.  I am interested in knowing about 2D RPGs in which the characters do more than just walk around and talk with people. How does the player know that an extra action can be performed at a specific place?  Does the character just start to do the task when passing or  at the workstation spot? Is the extra animation just linked to a trigger spot and a key? E.g. Kicking or pushing boxes or ice cubes by pressing 'p' or 'k' etc. Plant a bomb with another key, throw newspaper with key X etc. I want the stamping to lead to one introductory battle with a mustachioed cuckoo clock and a growly stomach just before lunch (did you find the bottle of water and the sandwich in the kitchen refrigerator first?) and then fantasy sequences entered after stamping for a while.  I don't want fighting or violence in the game. Instead of battles I want to have puzzles.