$12256 / $11500
A quicke tilable (1024x1024) version of the tarmac texture posted here:
http://opengameart.org/content/weathered-tarmac
Also quickly made a darker version; png because that is lossless.
Created with the GIMP resynthesizer plugin:
http://www.logarithmic.net/pfh/resynthesizer
And this instructions:
Comments
What do you mean by high-pass and low-frequency?
"High pass" is a technical term for what the resynthesizer plugin does, don't ask me about details ;)
"low frequency" patterns are for example a single bigger dark area in the texture that when the texture is tiled is really visible as repeating with a low frequency and thus destroys the illusion of an "endless" texture.
"High frequency" is being used here to refer to suden changes in the levels, or high contrast areas where one form ends, and another begins. A "High frequency pass" filters out everything but theses sharp changes, essentially leaving you with the outline of an image. In this context, it could be used either to sharpen the image, by using the outline to emphasise the contrast, or the opposite, to reduce the obviousness of a seam in the tiling image.
http://www.gimp.org/tutorials/Sketch_Effect/