Experiences with LibGDX

Experiences with LibGDX

Hi all,

I was just wondering if anyone has ever used LibGDX for a project. Me and a friend have just finished a tetris style game but dev'd it on Android so for our next project have been looking at different libaries/frameworks that enabled you to make something abit bigger, so far its come down to LibGDX or Unity.

Just wanted to know if anyone has had some experience with it and could give their thoughts on it.

 

Thanks!

P.s. we're both full time developers and this is just something to do in the evenings and weekends, while we are comfortable with programming didn't want to embark on writing our own engine or using something as complex as the Unreal engine.