Dumpster (3 cubic yard capacity)
Dumpster (3 cubic yard capacity)
A dirty, graffitied dumpster.
909 triangles (although model has not been converted to triangles)
Textures include:
- Diffuse
- Normal
- Specular
Dumpster_3yard.zip contains the .blend file and folder with 1024x1024 textures. Dumpster_3yard_textures_2k.zip contains 2048x2048 textures. The .blend file contains materials dumpster_3yard_1k (assigned to the model) and dumpster_3yard_2k.
To use the 2k images download the file dumpster_3yard_textures_2k.zip and unzip the "textures_2k" folder.
Place this folder in the same directory as dumpster_3yard.blend.
Open dumpster_3yard.blend, select the dumpster, in the materials tab select the material dumpster_3yards_2k.
The dumpster has been rigged such that the lids open independently and will not pass through the dumpster body. The wheels are rigged to rotate and have a control bone which rotates them all in unison.
All textures are original and created by myself.
![application/zip dumpster_3yard.zip](/modules/file/icons/package-x-generic.png)
![application/zip dumpster_3yard_textures_2k.zip](/modules/file/icons/package-x-generic.png)
Comments
Excellent work, that is high quality asset you've made there, particularly for an object for which most people would skimp on the detail. I am very impressed, thanks for the upload.
Great job! I'm going to use it in my Game or Engine
This is perfect OGA material-well executed, has a potential place in tons of games.
Very nice.
Goes along well with:
http://opengameart.org/content/trashcan
http://www.blendswap.com/blends/view/73947
http://www.blendswap.com/blends/view/57648
For your personal trash collection ;)
"FOSS street cleaners 2014" game incoming?
I'm glad to see more and more pro work on OGA, that's awesome in all meaning of this term. Top-notch work o.O
Thanks for the comments. I'm working to make better models all the time. Onward and upward.
truly amazing. ive only started learning this stuff 2 years ago (im 14 so i naturally suck at most stuff).
Ive always been terrible at rigging.
@vipergames: Blender is complex, but otherwise it wouldn't be powerful. Set up simple projects for yourself that focuses on a single aspect you'd like to learn. My first model was my wooden crate. First just to learn basic modelling, then later to learn normal baking from hires. I had to restart the hires model several times as I kept modeling myself into unusable geometry. Make mistakes, start over, repeat.
Yes. Thanks for the tips but ive already probably done a near hundred projects so far. Another think is i have a weird system for modeling geometry, but it works best for me. Right now i just have to get the hang of animation and rigging, my animations are just a little shifty but still decent