[Release] XMLegen - A Tileset Tool

[Release] XMLegen - A Tileset Tool

Hello OpenGameArt.org people!

     Java Programmer Hydroque here with an awesome tool for pixel-based games. XMLegen (XML-a-ghen) will generate 2 tileset XML Files for you with fields filled in. It will take your tiles and split them by a user-defined size into a user defined length and height. Say you do 32x32 tilsets that have 6 tiles a row on 7 columns... This program will easly generate 2 files based on this.

Download XMLegen

Is this program open source?
Yes, of course! It is written in java and requires Java to run.

What is this tool?
An XML File generator.

How do you use the tool?
Download it. Put all files somewhere. Use the batch file. Enter the info.

Why use this?
Other rograms require you to break your tileset and mix it up, etc. etc. XMLegen doesn't require the picture, even! This specific program will generate two files. One for a squared tileset (like 32x32) and one standard.

What does the two files look like?
File one:
<?xml version="1.0" encoding="UTF-8"?>
<TextureAtlas>
     <sprite n="1" x="0" y="0" w="25" h="13"/>
     <sprite n="2" x="25" y="0" w="25" h="13"/>
     etc...
</TextureAtlas> 

File two:
<?xml version="1.0" encoding="UTF-8"?>
<TextureAtlas>
     <sprite n="1" x="0" y="0" s="25"/>
     <sprite n="2" x="25" y="0" s="25"/>
     etc...
</TextureAtlas>