On OpenGameArt & what I see as problems

On OpenGameArt & what I see as problems

Blarumyrran's picture

_The problem with ratings in projects relying upon goodwill_

First of all, ratings are good and should be integrated wildly. A browsing person looking for images to use in his game or just to look at, will benefit massively from ratings; without being aided by rankings, he's likely to never reach the sort of image he wished for at all even if it existed in some corner of OGA (as there are, of course, way too many images on OpenGameArt to simply browse through them all - or even some large subset of all as responding to some more popular search terms - and in time, their number will only grow so the importance of ratings will increase).

To the problem. This is something I also observed in Musopen.org (which is an excellent project, mind you - with a very nice, sleek, easy-to-use website as well) - entry ratings don't work well in projects relying upon goodwill. From the perspective of the submitter, any entry is an act of goodwill, with a price-per-value ratio of 0. From the perspective of the site owner, most entries have a very low price-per-value rating (if the entry is of low enough quality, it devalues the whole website slightly, and hinders browsing because it stands on the site's browser's way towards better entries - but such entries are exceptions rather than the rule, so the perspectives don't differ much). If a person gives a rating to an entry, and measures the rating by how good an act was it from the submitter to submit this entry, which sounds unintuitive when stated out this way but is really an intuitive thing to do, he will give the entry a very high rating. So, he will give all entries high to very high ratings on a scale unrelated to an objective scale - eg a scale that compares them to the higher commercial standards, or even a scale that compares them to the best pieces on the site! The ratings on Musopen.org are absolutely meaningless - even the few low-to-medium ratings are largely meaningless - I don't know if they're given by different groups of people who like to give different grades, but the ratings are certainly very disconnected with the actual quality of the piece. Instead, it should be up to the administrator to be "unempathic" and objective, and to either give ratings himself only, or to somehow enforce that all raters will be unempathic and hence objective.

OGA doesn't have such ratings, so the problem doesn't stand out as far. Which is bad, because as said, ratings are good. However OGA has:
    1) "Featured Art"
    2) Number of people who named the entry a "favourite".
   
The "favorites" count lacks on the following points:
    1) it has only 2 levels of quality; something either is a favorite or it isn't
    2) a "favorite" is bound to be even more subjective than a quantified rating already by the virtue of its name
    3) "favoriting" a piece can be seen as an act of appreciation of the artist, rather than the entry itself
    4) medals encourage people to "favorite" things, which again makes it unobjective.
   
The "Featured Art" group lacks on the following points:
    1) also only 2 levels of quality
    2) my main point here, relating to the MusOpen.org rant - a quick look on Featured Art reveals that the choice for inclusion isn't strongly based on objective scales. It's clear that eg http://opengameart.org/content/2d-circle-graphic-archive-townbot2bmp is high-quality but isn't included in Featured Art, the same goes for all others of the set - while http://opengameart.org/content/homemade-flame is in Featured Art but isn't high-quality artwork; some half of Featured Art isn't objectively Good - mostly commissions (including mine - one day I'll come back to it and make some better versions of them). Featured Art should be "prestigious", and measured on objective grounds.

Being unempathic & objective may at first sound discouraging to the community, but it can also be encouraging in the way that there is a certain absolute Quality to crave towards, which encourages contributors to improve; and a True Artist or really anyone with a True Specialist mindset is always more interested in the objective value of his own work.

_The problem with entries that should/could be bundled up as one, but aren't_

This is primarily a technical issue, however I'd like to draw attention to just how important it is. The primary way for a browsing user to reach the images he is looking for, is through Search which displays 4*8 images with titles on the screen, representing entries; but see eg http://test2.opengameart.org/search/art?page=2&keys=tileset & http://test2.opengameart.org/search/art?page=3&keys=tileset - I imagine cluttered search pages like that may quickly make a user give up. So, I'd really like to see them grouped up.

Ideally, all images could be formed into groups - and Search would search from among those groups, rather than from among individual images. A game maker with any sensibility of what makes a game look good, will want imagesets and has relatively little use of sole images.

_The problem with art storaged from other projects_

The problem is, there isn't enough of it! Eg: many Wesnoth terrains & portraits, and some weapon icons and units, could be asked permission for and uploaded. The result would be imagesets with higher quality than the commissions have been, as you can only ask for the better images if you want.

_The problem with the quality of commissions_

The commissions have had a lowish quality. Not programmer art, but most of them wouldn't find a use in eg a commercial project - and say what you will, a good game will need to look as if a commercial project - because there aren't enough examples of good quality in uncommercial games to compare to. Maybe doing fewer commissions, and putting more money behind each one, and being pickier with whom to commission from?

_The problem with design bloat_

Images and their titles make up an insignificant portion of the screen currently. Say, 0-10%? I think, for the sections of the site dealing with images such as Search listings and main screen, it should be as much as 70%. Iirc this was to be cured somewhat in OGA 2.0; but I can't find a link to it, so I can't comment much on that.

_Tl;dr_

A version for those of you who scrolled past the text: