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64x Textures an Overlays
64x Textures an Overlays
Author:
FacadeGaikan
Monday, November 17, 2014 - 11:37
Support FacadeGaikan on Patreon
Art Type:
Texture
Tags:
bark
bookshelf
brick
dirt
crack
coal
gem
glass
gold
ice
gravel
grass
iron
lava
leaves
moss
mud
Ore
water
stone
tree rings
wool
snow
License(s):
CC0
Collections:
3D - Textures
Favorites:
22
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Preview:
Over 40 textures/overlays/frames in 64x64 resolution.
File(s):
64x.zip
882.4 Kb
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2198
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Textures in this Pack
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Comments
64x64 is the same size as a Doom flat, so I've made these into a Doom ready pack. It's available in my thread over in the ZDoom forums, but if anyone is interested I can post it here as well.
I'm glad someone is using my stuff. Can you point me to the thread on the forums?
http://forum.zdoom.org/viewtopic.php?f=37&t=46983
There's a real lack of truly free resources in the Doom community. A lot of this site's resources are usable with little modification, so I'm working on packaging some of it and adding some of my own. Right now it's mostly textures but there are some effects and objects I've earmarked for conversion. It's just that I'm pretty busy with other stuff so this kind of gets pushed to the bottom of the priority list.
Hey, thank you for uploading these. They're helping me get back on track. My lousy programmer art just wasn't cutting it. Assuming I ever finish, a credit will definitely go to you and your talents. Thanks again.
I'm not much of an artist either, but a Jack of Spades. I have some tutorial videos and tricks for blender. https://www.youtube.com/user/PKFacade/videos
I could probably do 4x textures.
I checked out a few of your tutorials, I've been trying to familiarize myself with GIMP so I really liked that tutorial. I'll be watching it again and again. Nice TIE-FIGHTER reference, I never even thought of that. I've been using your textures more as platforms etc. for a 2d game. I'll upload a few photo's, so you can see how I'm using them so far. Obviously there's a lot of work to go and I haven't really altered them except for making some of them darker but it's a base right now to get me going after starting over and over again. How has your game come along, or was that just for the Blender tutorial?
I should do 64x textures more often, it is great to see my work being used. The game I was creating the islands for in blender is coming along great. The opening story is done, I just need to edit it a bit and add sounds and a lightning anim before the player gets to the island. It is mostly going to be a farming game and I try to put my progress on Patreon or tumblr. The human is not going to be in the blender game.
Gimp, like blender, has a bit of a learning curve (I never noticed it), but using the view and image menus to create and snap to a grid helps. I'm also going to these textures in my 3d game.
Here is a story image of a jail cell.
WOW, yeah you're good. I'm definitely envious. As you can tell, I'm a horrible artist in every sense of the word. I certainly can appreciate the effort and ability it truly takes though.
I can almost feel the texture, so you're on to something there.
The lighting and shadows are nice too. I need to work on that as I've noticed it takes the textures to a whole different level
I'll check out your Patreon as well.
For the shadow, I just copied the metal bars, offset the layer, then changed the mode to multiply. I tend to use grids a lot for placement, and ripple effects are useful. The lighting was a dark grey layer set to multiply; I used a brush to erase the grey layer and put it between the bars and the bricks. Mostly it has been trial and error. Sometimes you have to go pixel-by-pixel or use a grid. A single pixel gaussian blur can make all the difference and even cover minor errors. Just keep trying different things, a year ago my textures were horrible. Thanks for the compliments, I like to help people improve their skills. My main weaknesses are living creatures (humans mostly) and music.
(My thoughts also tend to be discontinuous)
If that grass is yours, it is pretty good. Also your rocks are nice. If you copy the layer the cracks are on, a downward motion blur and setting the copy to multiply might give you some shadows. (if you are using paint, it is pretty good for such a limited program)
Luckily I found the grass here and absolutely it is nice.
I've been adding a lot of prototype characters for placeholders and I've found a few here. I made the main character and a lot of non pictured enemies with GIMP,MS Paint and Gamemaker Studio's paint program.
I hear you on the trial and error part, that's what I do often.
I haven't even embarked on the sound effects yet and that is nowhere even close to my expertise, assuming I have any at the moment.
As for the compliments they are well deserved. I appreciate the tutorial video's and the insider tips into the development of more complex texturing and art, as well as the textures you've provided.
I will definitely not forget you when I'm able to contribute donations.
Thanks again.
honestly I like a few of these, but over all great...thank you for the upload
I will link you and credit you