...a free-to-play 2D-indie-sandbox-MMORPG for the Creative!
Hello OpenGameArt community,
at this point I want to thank the operators and sponsors of this site for the possibility to exchange help and show own projects. I'm always open to and thankful for constructive criticism and suggestions, from a player's point of view as well as from the keen eyes of experienced developers.
A few words about me and my motivation
My name is Georg, I'm 28 years old an I began programming when I was about 13 years old. I liked computer games very early on and I liked them a lot; so the focus of my programming doings have always been games. When I first played Ultima Online, I became completely fascinated by MMOGs in general and MMORPGs in particular. Since then I always thought: "I want to make something like that, too. Eventually." During my time in school and university I always worked on some smaller ideas and parts for a game engine, I worked for the German UO RP-freeshard Siebenwind for a year (developing the server software); until I had my own idea. My skills were matching up to what I wanted to do, so I began working on Gardens of Gonzo. This is the (preliminary) result.
The project concept, features and what's unique
It should be an online rpg with a persistent world and character development. On the graphic side I wanted to stay two-dimensional, since good 2D is ageless. The massive success of Minecraft did clearly show: players are creative and want to show that, but only if the process of creating is somewhat painless and rewarding. I wanted to use this creative momentum that inspires and brings something completely new and unexpected into being (the Gonzo-effect).
Movement and Interaction
The Character
Crafting and Farming
The Combat Mechanism
A dynamic, growing World
The Gonzo-Aspect (Gonzo - eccentric, crazy)
The following screenshots are a few examples of purely player-built constructions.
Goals and important features that will make it into the game
Get more information through the following links:
Homepage: http://gardensofgonzo.com
IndieDB: http://indiedb.com/games/gardens-of-gonzo
Twitter: https://twitter.com/@gardensofgonzo
If needed, you can also contact me directly through webmaster@gardensofgonzo.com.
The client isn't 100% bug-free yet (on Radeon adapters and with some drivers there are still some graphic errors), but all that will be fixed over time. The more players participate and give (technical) feedback, the better can sources of bugs and errors be found and fixed. The server runs pretty smoothly by now, which wasn't an easy task in the beginning, since it is highly multithreaded. The game was made completely with C++, I used OpenGL for graphics. You can find a full list of used resources and libraries in the readme.txt. If you've got any questions anyway, feel free to ask.
I also want to point out that this project uses some of the free great work on this site. It was really important to me to list everyone whose graphics were used in the readme.txt-file. But I'm only human. So if you find a graphic of yours in the game, but not your name in the readme.txt, please inform me about that via the above email address and I will fix that immediately! Also, if you want to be credited differently (by another name/alias for instance), write me as well and it shall be done.
Download the game client, check it out. I warmly welcome you to the Gardens of Gonzo!
Greetings,
Rammy
looks great
Here are some of the more prominent news and changes from the last month (in a very compressed form):
What's New:
Visit the Official Homepage!
Visit the game's IndieDB page!
Visit the game's GameJolt page!
Follow me on Twitter!