A low poly character (980 tris) with a simple meta-rig (default) and some poses like a idle, run cycle, turn, fall, hurt and dead poses, there's no texture at all, only vertex colors to make it even lighter.
Comments
Very nice!
This model is awesome! Can't seem to get it to work in my Blender (2.75) though. I can see her head, but not the body or legs. In addition, looks like the animations are twisted significantly, maybe by 90 degrees?
Probably just a version conflict or something. Any ideas?
Hi,
be sure taht you have "riggify" active, since it seems that it's a problem of rig and check "Auto run python scrips" in the "file" tab so riggify could keep active next time you launch Blender.
Let me know if it works now.
Tested in my Blender 2.75, it should be fine.
That was it! Thanks a million for a brillant model.
This is a great model, thanks! I wonder, could you give some information as to how the animations should be used in-game. Like how to chain them together, etc.
Most of them are straight forward enough:
"speed up" play when character is starting to run.
"slow down" for when the character stops running.
"fall (run)" for transitioning between running and falling.
"fall (air)" for after fall (run) and while falling.
"fall (ground)" ? I don't know.
Everything else is pretty self explanatory, but what's the ground/landing part of the fall sequence?
Nice model. I love the brightness/blur effect the preview has!