Making a Game: Workflow

Making a Game: Workflow

Joth's picture

Hey everyone.  As someone who has been interested in making games for a long time, but has never actually done it fully, I thought I would try to ask the community here what their process is for making games.  I have always been a perfectionist, so I have a hard time finishing things if I feel they aren't going well.  But now that I've finished my introductory C# course in college and I've messed around a good amount in Unity (just the 2D part), I want to really commit to making a game and I want to do it right.  So I suppose I have a few questions about game making.

1.  What order should I do things in?  Should I get all my art together first, then program?  Or should I program everything using filler art then work on getting the final art later?  Which is more time-efficient in your experience?

2.  Is it better to remake games that have simple mechanics (like Asteroids) for learning purposes, or should I just follow an idea I have and try to learn as I go?

3.  Do you have any tips for keeping organized and on task?

4.  Any other general advice for a beginner?

Thanks!