This is a COMPILE ONLY version. If you can't compile it yourself, please wait for the binaries, which we'll post here ASAP. :)
http://opengameart.org/sites/default/files/archive/lastescape.zip
Last Escape is HARDCORE. Don't expect it to be easy. There are five levels total, and if you're going to get through them, you have to play carefully and kill enemies to collect their drops, 10 of which give you an extra life. Please let us know what you think!
UPDATE: Windows files are here (with binary)
http://dl.dropbox.com/u/2325979/LastEscape.zip
Just download, unzip, and run. :)
Screens:
http://opengameart.org/sites/default/files/archive/lastescape-sewer.jpg
http://opengameart.org/sites/default/files/archive/lastescape-lab_0.jpg
GitHub link (contians new changes):
https://github.com/lendrick/Last-Escape
----
Credit for this idea goes to Xiphias3, who mentioned it in our IRC channel, #opengameart. We assumed that it was a suggestion for the group, so we voted on it and went with it and had no idea that he was developing it independently. If this looks very similar to the premise for another entry, that's the reason. :)
Comments
Wii :D, finally! thank you guys, i want to play this game! ^^
Thank you to all who made this game possible :)
Good luck with the competition =)
To me was a good and fun experience, talk with all of you =).
Congratulations to you guys, seems a lot for 2 days of jamming!
I'm quite happy too to see xeon getting its brand own game :).
I'll test, don't bother about the game being a bit hard, there is not enough legacy to gouls and gost and other *hardcore* games of that time...
again, congratulation, i hope to have time for this next time :).
-- tshirtman --
Man it's hard :| Fun though! The sewer tileset looks a bit better than the desert though, having this level first would have given people a better first impression of the game
I've made a generic 64bit Linux installer for Last Escape (includes the latest bugfixes from today):
http://stuff.ltmnet.com/stuff/lastescape-linux.x86_64.run
make it executable and run it, will install the game.
Also, this was fun to be involved in :)
~darkrose
@darkrose: i cant run the game.. "cannot execute binary"
nevermind, compiled it myself.. im gonna test it right now..
jaderamiso, just rebuilt it with latest source, it works for me :)
it's 64bit only, you are using a 64bit system right?
Nice game, I'd declare it the best open jump and shoot (until proven otherwise) on linux. I like that jumpjetting and the mighty third weapon powerup. And it's nice to see several paths in one level. As for balancing: I think those energy-up-stars could give a litte more energy or other revenue. The payoffs don't seem to justify the use of the jumpjet, esp. when a fast runthrough lets you stay at nearly 100%. Nice mood, nice graphics and very nice music. Great work! And I hope OGA will enhance it even more. Maybe a small intro with the background story text (show it until keyhit). :)
Anyway I'm afraid I couldn't play through (got to level 3) due to bugs in the game (not the shootable ones) so here's my bugreport (Ubuntu 10.04 32bit). I hope you can make good use of it:
After some time, every time I collect a powerball it leads to "Failed to create thread" and a short lagging (becoming longer) and finally it leads to a segmentation fault when collecting a powerball. I think this is due to sound playing because the power-ball-sound failed, too (bgm playing ok). Hm, maybe I can playthrough by not collecting power-balls?
Another bug appeared after gameover. There where problems loading images "Reason: out of memory". But there was still plenty of memory available.
And in between it printed out a lot of 0/1 - don't know wether these are just usual/ok debug-printings.
As for packaging: Maybe move the "how-to-compile-using-cmake"-file to the main directory where the readme is? And I haven't found artists/coders credits, art licensing(?) and link to OGA.
But now take your deserved nap.
@darkrose, im on a 32bit machine.. that was my problem :D hahaha.. anyway compiled it myself.. the game runs with no problems.. im gonna take a quick run on the levels..
Congratulations !
I just played the first level, but I'm impressed with the result you got with a 48h time credit !
Hi guys!
First of all congratulations!
I succesfully compiled the game on my Debian 6.0 but I can play only in windowed mode. Is it possible to switch to fullscreen mode?
Thanks again!
Keep up the good work!
Try:
./lastescape --fullscreen
Peace!
Bart
P.S. We strongly recommend checking out the code from the git repo if you haven't done that already, as it's got a lot of good gameplay changes. Also, fullscreen won't work with the original gamejam code because it wasn't added at the time. :)
This thread is locked due to it being a frequent spam target for some reason. If you want to discuss Last Escape, please start a new thread.