Made some pixelart. Looking for suggestions for improvement.

Made some pixelart. Looking for suggestions for improvement.

I'm trying to learn to make my own pixelart, and I put this together. It took much longer than I was hoping it would, and looks like it still needs some improvement.

This is for a game I'm hoping to make, if I find that I'm capable of making decent enough pixel art. The character design may be a little generic... truth be told, I kinda like the generic feel... or maybe "classic" is a better word. I'm a particular fan of the cooling vent on the side of the head and the access door in the back that makes it feel like real "version 1.0" so to speak, like these are the first batch of robots ever made or something.

I'm pretty pleased with the general shading on the head (I drew a sphere and a cylinder, cut each in half, and put them together), but everything else feels lacking in terms of detail. Thing is, I'm not sure how to add detail that doesn't look terrible (lol). Of course I have several layers in the project, so I can swap out the colors of the eyes/mouth and add shutters over them to act kind of like eyelids.

Also I kind of wanted to be able to angle the robot's torso and not just its head, but I couldn't figure out the perspective on a cylinder. I saw some tutorials on drawing cylinders under perspective, but couldn't figure out how to draw a skewed ellipse.

The image with the eyes lit up looks bad to me. I just drew some of the eye color and made the layer transparent.

Thanks in advance for any suggestions.

 

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Roboportrait.png Roboportrait.png 2 Kb [7 download(s)]