$12256 / $11500
Hello people!
I was researching the site and I came across this beautiful art by JosephSeraph, and then I wondered: is there more pixel art in this style (similar to Squaresoft JRPGs, like RomSaga or Chrono Trigger)?
It can be anything from sprites, tilesets, sprite parts...
I have some plans to do something JRPG-styled in RPG Maker MV, so if preferable the licenses would need to be either CC or OGA.
Thank you in advance!
Have you Private Messaged JosephSeraph? (S)He might be interested in making more.
--Medicine Storm
What kind of art are you looking for, the sprites or the tiles or something else or the whole thing? JosephSeraph has a lot more in the same style, Hyptosis has a bunch of FF-like tiles, some submitted by Zabin, Ansimuz has some really great battle backs and sidescroller things that could be turned into battlebacks. Redshrike has some fantastic monsters. Other than the things Hyptosis have posted, there's not a lot by way of tiles in this style. Usually if I see those they're in personal projects or being sold. You can find all of those ones that I think are great being sold over at itch.io.
Be careful to only put together tiles with the same resolution, I've made some 32x32 tiles that fit what you're looking for but they don't scale properly into an MV tilesize. I've also bought some really lovely pixel tiles made by Momofuri that are 24x24 natively. The SNES era RPGs were generally 16x16.
Thanks for the appointments Sharm, i've had a lot of nightmares trying to use RMXP's sprites and tiles (sized 32x) in MV (sized 48x, not a integer scale) before.
Specifically, I'm more interested in non-chibi character and character parts, with body proportions similar to RMXP (and Secret of Mana, Rom Saga, Chrono Trigger).
About the genre, i accept pretty of everything (i dont have a defined genre for now), but i would like a lot for steampunk or medieval styles.
EDIT: Ah, and sorry my bad english, sometime my write sounds rude, but i dont have much articulation on this language. =/
You're welcome, glad I could help a little. Don't worry too much about your English ability with me, I've gotten used to the quirks of talking to someone who has English as a second or third or fourth language. I hope I'm not too confusing.
I suggest deciding on a tile size first, then looking into sprites that suit the size. There's just a lot more artwork that will be made up of tiles and it's a lot easier to find sprites that fit tiles than it is to find tiles after you've decided on sprites. Once you've decided it'll also be easier for other people to help you find things, since they won't be wasting time trying to give you suggestions that don't match. I think it'd be easist to find the right kind of tiles in 16x16 but you should go with the tiles that you like best. I wouldn't recommend it but even 32x32 tiles can be made to work in MV with the right plugins. The official RPG Maker forums also has a lot of resources and places to help you figure out how to get those resources to work in MV. If you decide to go with 16x16 tiles you'll need to resize them by 300% to get them working in MV. You'll want to do the same thing with all the other pixel assets you add in to the project so that you're not mixing pixel sizes.
Yeah, i was thinking about this, im my requests i will ask for 16x sprites because its the smallest resolution and i can be easily be resized for both 32 and 48x tiles size.
As i said before, i'm searching for non-chibi assets, and in Degica forums most of the resources made by members are designed for chibi in mind and are too much 'HD' (because of this, too, I'd like assets in 16x).
I wouldn't discount it outright. Nearly all bases are pixel art and there are a lot of people who prefer tall bases. There are also some tiles that are pixel art. Crazy Leen has a whole bunch, and there are some originals in the XP section that wouldn't require owning XP to use. You can use XP sprites in MV, you just need to remove the duplicate column from one end or the other. Plus if you ask nicely the people who hang out in Resource Requests would be able to help you find things.
If you phrase your search for sprites like that you're going to end up with Sprites that fit in a 16x16 square. 16x24 or 16x32 should be good, or you can ask people for tall sprites that match 16x16 tiles.
Sprites aren't my thing so I wish you good luck from here.
The problem with using XP assets on MV is due to XP having a tile size of 32px, while MV is 48px, and resizing (1,5x) would result in heavy artifacts.
But i will follow your advice and post on Degica forums too, thank you a lot!
As long as you get the sprite to match the tiles at the default resolution for both then it doesn't actually matter if it was made to match tiles of a different size. You just need to resize it the same way as the tiles. MV doesn't actually care how big the frames are on the sprites, the only thing it'll effect is collisions. This is especially useful for monster sprites since you don't have as much problems with them being the wrong scale. A giant spider is just a giant spider, having one bigger than your human is just intimidating, not wrong. I'm not trying to advocate using sprites that are scaled differently from the tiles, no thanks. I like all my pixel sizes to match with no artifacts.