Deciding on a Main Storyline

Deciding on a Main Storyline

Clint Bellanger's picture

It's about the time to decide on a main storyline for the first Flare RPG. If you haven't already read this, take a look at this Map Progression.

Originally I wanted this RPG to be very open world and exploratory. Instead, to actually get a working game complete, the progression will be a bit more controlled (we'll look at optional maps later and ways of connecting the parts into a whole open world).

A summary of the map progression:

  • Grasslands (feat. a pioneer village)
  • Dark Forests (wood boss)
  • Badlands/Ruins (feat. a gothic/zombie village)
  • Dungeons (metal boss)
  • Mountain Passages (feat. a mountain village)
  • Caves (earth boss)
  • Tundra (feat. a frozen fort)
  • Ice Palace (water boss)
  • Desert (feat. a trade post)
  • Fire Temple (fire boss)
  • Sky Bridge (feat. a handful of powerful NPC allies)
  • Villain Fortress (end boss)

As you see, the player progresses through the five chinese elements before facing the final boss. The final areas might be somewhat Air themed, so the last four acts could be the four western elements (earth, water, fire, air).

What I need is a story reason for the hero visiting these elemental places and defeating bosses there. And how a final villain factors into this.

What I really wish for is a story that isn't overly cliche. For example, the hero of this story is not The Chosen One.

Please share ideas! I'll share my own soon.