I NEED IDEAS AND FEEDBACK
I NEED IDEAS AND FEEDBACK
Sorry for the title. I am currently working on a survival/exploration game called "After Existance" or just "AfterExist". I have so far implemented simple flying creatures called "Walnats" with a singl giant eye that are harmless, a somewhat animated character with a giant eyeball, a very basic inventory system, plants I call "Styballs" which are just stalks with eyes on the end of them. They infrequently create "Styfruit" which is just a styball eye the player can eat. yeah. Im sure youve noticed the eye theme by now. Basically the idea of my game is you enter the soul of a deceased person, and you learn to survive the afterlife or be consumed by it. In a way "eyes" are you only link to this world, there is not pain, feeling etc. So each creatures life is essentially stored in it's eye(s). I plan to implement hostile enemies, and portals that open in random spots that create "creep" a poisonous purple substance that damages the player. But that brings me to the final issue... I have no idea what would make this game fun! Like I feel like I have all the ingredients of a standard survival game (enemies, health, hunger etc.) Being a programmer, I feel like sometimes we get so lost in the logistics and efficiency of something we lose sight of exactly where we were going with it. I feel like I've been so obsessed with just getting it done, I havent really paid attention to what I wanted the game to look like, and now I dont even know where to go in terms of development... it just feels plain and like someone would have no motivation to keep playing it.. idk. What do you guys think? What makes you want to keep playing a survival game? What are you thinking about when you play them? What about this game might make you want to play it? thanks
it looks nice though some detailed backgrounds and or paralax backgrounds would be cool to see. your theme and style seem nice and easy to understand as well. If you want your game to be more engaging you should consider a large goal or set of goals and maybe boss fights/ boss puzzles.
if you have an executable that would help evaluation but if you dont want to provide such a thing yet that is understandable.
What is your storyline?
Like IllusionOfMana said, a major goal for the player is important to keep interest, I think making a good plot will naturally create some objectives for the main character. But the lack of feelings in this world like you say, removes the player's motivation to do much, in a way. (if they ghave no one they love or care about) Unless you are maybe given a task, or a series of tasks, by some greater master and have to accomplish them before you can return to your home world.
On another note, for the main character's attacks, if you plan on implementing those, what about having him/her learn different martial arts attacks? Blocking, footowork, etc. I think that would maybe be a unique idea for this genre.
But please don't listen to me if you find what I say crap. I fail at design for my own games and shouldn't really be giving people advice about this sort of thing XP
This caught my EYE, so thought i would comment. how about when you take the soul of a person/animal/monster you see things from what they saw when they were alive, or get an abilitie/skill from what ever their attribution was, like, jump high, climb walls etc and maybe these skills could be used to progress in levels, just an EYEdea. do you have something playable? :)
Chasersgaming | Support | Monstropolis |
lol the puns.... okay so comment #1 good idea I realized shortly after this how a good background would impact the game being a bit more exciting...
#2 Good idea, I think having a sort of beginning narrative is a fantastic idea that Im going to work on right after I post this, I feel like survival games as a genre majorly under utilize a good story. I will think about move based combat, but for the moment Im honestly at a bit of a loss for even based attacks hitboxes etc.... D;
#3 I kindve thought about this believe it or not, because each animal/plant has a set of stats (size, str, spd, hp) and I was thinking of giving items varied sizes and nutritional content. Maybe I could also give items bonuses based on the enemy consumed stats?
I didnt want to, but Ill post my executable here in a bit, but it will be (x64 windows ) just so you know (dont feel like doing anything else).
To whoever would like to steal my code: I don't know who you are, I don't know what you want. If you are looking for a ransom, I can tell you I don't have money. But what I do have are a very particular set of skills; skills I have acquired over a very brief and insignificant career. Skills that make me a nightmare for people like you. If you let my code go now, that'll be the end of it. I will not look for you, I will not pursue you. But if you don't, I will look for you, I will find you, and I will sue you. For a lot of money.
Also, does anyone have ideas for how my inventory screen should look? It will use a max weight, each item will be lined up as vertically descending panels. in a box. Im just not sure about the textures. Thanx. :)
Why would anyone want to steal code from an executeable?
Why? I have no idea. But that doesnt mean I will be careless with something im planning to make money off.
but what does an executable have to do with anything?
It has to do with the thing that extracting code from a compiled executeable is a huge hassle, and hardly worth it. Where else should they be able to extract it from? Unless you also provide all of the resources your game uses along with it...
I personally still have problems setting up things like an inventory screen but if it helps heres mine from my current project.
I know yours isnt an RPG so you may want a different style.
invenexample.PNG 21.6 Kb [0 download(s)]
ahh I see what your saying... Well the engine I use doesnt actually compile my code per se, It just fuses it to the .exe that executes the code I write as a new .exe, so essetially any monkey with a file explorer could get into my crap... D:
I like the the way the frame looks.. I just dont know what materials to make mine out of if I would do something similair to that... ): The game looks cool though! what is it?
This is the link to the executable... should work for windows x64 bit with opengl support...
https://drive.google.com/open?id=1eyI5Xq3J3YNnDsfy1ZZwG5DyPDPEUpck
oh! controls:
W - jump
A - walk left
D = walk right
space - pick up items. No callback for keyrelease rn so you just keep picking them up ):
yeah
Thanks.
Its my JRPG Adelaide: Tales of Gaia.
Ive got an Instagram by the name IllusionOfMana as well where I post about it.
If you want a cool UI for your menu I can pixel art one up for you if you give me a template and resolution you want.
Just keep in mind itll take me a while since ill be doing it for free.
Cool ill check that out. And thank you but ill be fine.
Hey kicknbrit,
I have a huge warehouse of ideas ;)
But most of them need a plan as backing.
So tell me first: What is the scope of your game. Will you just make some simple quickly made game that has only the most basic features or do you intend to make something bigger that will really have stuff in it that is above the basics?