$12256 / $11500
Hello,
(Windows 10 64-Bit)
I have (or so I think) all the necessary SDL and C++ files installed.
Cygwin terminal is running inside of the correct folder.
I feel like I'm so close to getting the project to build... When I run the make command, I get this:
The site won't let me post the code..
'EC_TOOLTIP' was not declared in this scope
+ A list of errors for all other occurences.Now, when I go to the file, I get this error for all of them: "Symbol 'EC_TOOLTIP' could not be resolved" Any help would be appreciated
Hi Skrimp
I cannot help with your specific issues, but have been battling away trying to get Flare to build on Windows for the last few weeks (I am a coding newbie and just want to tinker).
I made some attempts at using MinGW to build the project but failed. I then tried using Visual Studio and have finally got everything building properly I think (game runs and appears normal).
I am using Win7 64bit. I have another computer Win10 32bit but still have some issues I haven't resolved yet.
I will probably try to get this building through other shells and operating systems later to learn a bit about them.
If you want some help using VS let me know.
Hello Piglet, with no knowledge of WinGW, I had many failed attemps.
I was able to succesfully get the 32bit running on Windows 10 64 through WinGW!
Here's my post on the GitHub:
https://github.com/flareteam/flare-engine/issues/1723
Also, thank you for the response
That's great news well done! Thanks for linking the thread on Github that could be very useful to other people.
Are you able to run the game and debug it in an IDE through MinGW? If so what tools do you use for this?
I've switched over from java to c++. I normally use Eclipse, and I have the Eclipse IDE for C++ installed, still don't know where to start when I comes to setting up the environment to debug. Any suggestions? Should I use something else?
Sorry I don't have any experience in MinGW etc. I was curious myself as to what you are using in case I tried that later. I have only got it running in VS and do have full debug which is nice to learn inspect the engine during runtime.