OGA tiles perspective from 3D

OGA tiles perspective from 3D

Hey guys - I've been playing around with rendering tile sprites from Blender in all sorts of style and isometric perpectives.  Has anyone tried doing the OGA tileset (offset top isometric) from 3D assets? 

As well, pouring over Bellanger's work on the Medieval House, Cliff setup the tiles in pieces and render them as such (with a moving camera); is this a preferably workflow, or is it better to setup an entire scene and then manually strip out sprites from that?