$12256 / $11500
Hello,
I am new to game development and I started using some game assets in my HTML5 games which require attribution. Can someone please tell me where to add the attribution notes/links. Obviously I cannot put attribution in the game itslef because it will mess up the game. Is it ok to put up a web page on the same website where the games are hosted for attribution and list all the credits.
Thank you in advance.
Why wouldn't you be able to put the credits in the game itself? My html5 games have the credits in the game itself.
If your game doesn't have an in-game credits screen, then I would recommend putting the credits in the same page as the game but just further down the page or just below the game portion of the page.
If you're talking about an html5 game hosted on itch.io, you can list ask the attributions in the "Description" section of the game details page, or even as a downloadable txt file link on that page.
--Medicine Storm
Thank you @MedicineStorm and would you mind sharing a screenshot that shows where the credit is placed. I am trying to understand if a link or button on the game that links the credit file would be good enough. Otherwise it would take up a lot of space of the game(Specially if it is played on a mobile). Thank you.
Certainly! :)
If you visit this demo page, you can see this HTML5 game can display the full credits within the "Credits" screen. I've also included the full list (with embedded links to the original source, author's page, and license details) as plain HTML below the game's window (scroll down to see it.)
It is usually not necessary to embed links like this, but it is nice to respect your artists with hyperlinked attribution. However, some assets do require you to include a URL to the source, so if you aren't going to make a hyperlink, you can just include the plaintext URL next to the attribution text for such assets.
I have intentionally used overly verbose attribution and have even included assets I have not yet implemented into the game just to inflate the size of the credits text, yet it constitutes no more than 31 kilobytes for several pages of credits. This is far less than the size of a fairly typical tileset or other graphical resource file your game might use, so I'm a bit skeptical that including credit information within the game itself would be much of a file size hinderance, regardless of the platform the game is on. I mean, are you using some incredibly inefficient method of storing attribution data? (like taking screenshots of a text file, then displaying the screenshots as images of text, instead of just displaying the text itself on the screen)
If you're hosting your game on Itch.io or similar, you may not be able to include the plaintext credits in html below your game window, but there is still a description area on itch's game pages, so you can include a link to the full credits and attribution text file, or even include the full list of credits right in the description itself:
Remember that OGA has excellent tools for tracking and generating attribution text for all the assets from OGA you may use in your game:
If you want, you can pare down a lot of the fluff in this file as long as you're confident what you're left with still adheres to the attribution requirements of the assets.
So... yeah! Several options! Let me know if you have any other questions about this. We're always happy to help. :)
--Medicine Storm
Thank you so much. This is really helpful !
This can actually drive you a little nutty if you overthink it, and some artists out there have higher demands than others when it comes to being credited - but...
At the end of the day, it's your game, your team, your projects and your standards. It's up to you where you put the credits and even if you decide to have URLs or not, or how they're parsed. We all know, typically, you'd have A) "staff roll", and B) webpage that lists members and contributors. Apart from packing in TXT files with the project files, that's about all anyone can hope for...