$12256 / $11500
Hi, i'm trying to re-create with Flare a completely open source version (using the Liberated Pixel Cup asset) of Stardew valley... i have no idea if this idea will last or i'll get tired before, but I try XD
Mastodon: https://mastodon.gamedev.place/@OpenValley
Git: https://gitea.it/rixty/OpenValley
why i didn't choose godot as engine.
from my point of view godot is better and more performing (even if i speak as an ignorant), but i preferred flare mainly for two reasons:
1 i think few people use it for creating mod/games
2 i think it's less known than godot
so... sorry godot XD
lol, i hate you @samuncle XD
I'm kidding, I love all your criticism because it's constructive and I need it... like I said a few posts ago, I'm still going to get it wrong and I'm going to get it wrong a lot, so go ahead and tell me what's wrong, I'm definitely not an expert and I don't consider myself one
(and unfortunately I am NOT able to create things from scratch, "inspired" without copying) XD
I will try, however, to create something "from scratch", as always I do not surrender :p
So after a few minutes of tests and creation this is the result: As you can see we have a small forest, a pond, a farming area the player home and a road to go to the little town at the bottom. I did not spend much time making it looks nice and part of it comes from my own project Hortica Botanica but the general idea is there. In less than a hour I have an original concept that does not looks like the stardew valley starting map.
Once the gameplay works you can progressively refine it, add more details, etc. I hope this helps you to understand how I came to this design. I will do something similar for my project and I already have in mind how the strating place will looks like.
you are helping me a lot, thanks :)
a small problem:
I created an axe (random) and an event (on trigger) that, if I have the axe in my inventory it changes the tile...
the problem is that i would like to be able to use the power associated with the item, to change the tile, instead of seeing it change (if i pass over it) with the weapon in the inventory
[event]
# dig1
type=event
location=15,18,1,1
activate=on_trigger
hotspot=location
mapmod=level -2,15,18,1558
requires_item=31
@samuncle
I am making a new map, invented without "copying" from anywhere XD
screenshot_2021-03-21_18-02-43.png 415 Kb [1 download(s)]
Im glad my post was useful and kudos to you for not giving up. Its cool to see your own design coming to life. Once you have a base design you can expand it, eg: put stuff around the river look for real life rivers and how they create meanders to make it interesting.
only boredom will make me "give up" XD
in the end I also opened a git, since the insistence of some (not here) u.u
small trick, if the menu of powers becomes 1x1 large you can use it as a "visual" menu, not clickable and without the popup of skills appearing (in my case to see the increase in various skills and relationships with future npc) so I can put in as many powers as I want without them looking like powers, just graphics/aesthetics... is a trick quite useful :p
I expand it by 13x150 (for the moment), instead of leaving it at 1, and the first column I use for the "info" (example: if you pass over the icon of an experience bar the popup appears telling you what skill it is) unfortunately the writing "passive" I think you can not remove XD
upcoming developments:
- [DONE] finish adding rocks
- [DONE] add twigs
- add grass
- add boulders and bigger branches, to be cut only after a possible upgrade of the specific tool
- create a cultivable area
- make it so that if the player hoes a tile, a hole appears on that tile, while if he hoes an adjacent tile the hole widens instead of creating a second one
- enable a demo of a cultivation, making the player choose which seed to plant between the two (currently) available
in this order and very calmly XD
our nudist farmer finally has grass... I had to create 9 layers just to get the edges right, so that they overlapped without ruining the texture of the grass too much
then, every time the farmer cuts a tile of grass, the edges will give the illusion of "changing" XD
screenshot_2021-04-22_16-04-17.png 76.9 Kb [3 download(s)]
screenshot_2021-05-01_09-47-57.png 88.3 Kb [1 download(s)]
[DELETE]
redone (and streamlined) the hours cycle, and re-enabled the day and night cycle... now it should work without "bugs"...
created the tavern, and am continuing to place grass to cut (I can not do one thing at a time LOL)
the tavern is NOT beautiful, but for now I can make it enough for me
tavern.png 39.5 Kb [1 download(s)]
- hours work
- the two green dots of seconds flash every second
- minutes work
- dates and days work
- seasons icons work
- years work (from 0 to 9999 years)
- the first experience bar (foraging) works
the drawings in the left side are provisional, I use them to place all the various things, and will be removed when it will be all up and running XD
screenshot_2021-05-11_20-50-08.png 18.4 Kb [2 download(s)]
well... I wanted to change the day/night cycle to make the change smoother... but I had to retrace my steps and leave everything as it is set now XD
that said, I'm now trying to include weather conditions (rain, snow, and fog) O.o
and i have modified the day/night cycle so that sunrise and sunset change time according to the season
I know that for many people, there are probably more important things to do... but I have to have fun too, otherwise I lose interest and end up quitting u.u
Do you have a video or something to interact with like a concept demo?
For I am wondering just what the Flare engine can do outside of the typical slaughterfest of most RPGs. Salughterfests in and of themselves can be great and there is nothing wrong with them inherently; yet there is always room to improve.
I wrote this ~'bible' wall of text towards Dorkster originally stemming from another issue; but I think it would be well suited here as well to start an open ended question:
"You mention OpenValley, it intrigues myself for I have an open question rattling around in the back of my mind. How to implement non-combat skill and meaningful character progression in an RPG? Is there a meaningful way to do more than the typical slaughterfest?
It seems from my own experience and a wider cross genre phenomena that a lot of RPGs are non-stop slaughterfests. Which is fine but it tends to lopside the player base to ~95% male vs. ~5% female players at the very top end. Even then most of the female players tend to be in support roles with only a super-minority being driven by the slaughterfest.
I know Flare is hardcoded with certain aspects and limitations and the original focus was '~Diablo 2 but opensource'. Although I wonder how the engine can accommodate more than just ~95% male players with only a slaughterfest to progress?
Other medieval fantasy / monster batting games / RPGs have other ways of progression other than slaughterfests like Harvest Moon / Rune Factory / Stardew Valley and Pokemon and Hearthstone / Magic the Gathering and Undertale and Runescape and Minecraft.
I am interest in just what options are found within the limitations of the Flare engine to enable skill based progression (Tradeskills or Runescape Skilling and Farming and Player Housing). Anything to just stop the flood of lost potential for only offering one divisive play objective to meaningfully progress.
Yet sometimes to is better to have one thing done extremely well than many things done poorly. Either way I would like to expand my understanding of just what is possible within the limitations and opportunities offered by the Flare RPG engine. Is there more documentation about Flare or will this foray into better understanding Flare's potential be within uncharted territory?"
hi, sorry for the delay in responding (unfortunately I have problems in real life LOL)
anyway with Flare you can't make only "click and kill" games... for example, in my case, i'm implementing the skills of stardew valley which increase, for example cutting trees, or breaking stones... in principle Flare (i think it is) is a engine for point and click games, but what you can do with Flare depends on your creativity (stardew valley is not only "kill monsters" to gain experience)
about the video no, i don't think to make any demo video for two reasons:
- I am not able
- my pc is too old and can't run the game and any program to record XD
(but if you download the game from git you can test it)
if i haven't answered all your questions let me know and i'll try to answer better, or in a more exhaustive way
https://fxhome.com/product/hitfilm-express + https://obsproject.com/download + YouTube Upload. Every shot not taken is a shot missed. If you do something as best that you can to your own ability it will lead to new opportunities.
lol, i hate youtube XD
and i hate making video :p
I also hate putting things in git, but I got tired of hearing people ask me to do it LOL
on linux is full of software to record ... the problem, however, is my PC ... which is old and has the video card with the fan broken (currently I cool it with a fan that is up with legos, I'm not kidding) ^^
UPDATE:
I deleted all the grass tiles LOL... I thought about putting it on the whole plot of arable land and have it appear randomly (which feels more real, i think)... even on top of the hoed land (obviously covering the hoed part)
will not be growing where there is a tree, or a seed planted, or a rock, or a twig, or other such things O.o
I guess it is time to start shopping around for a pc, well maybe not given the chip shortages :-P. A backup pc is a good idea to keep peace of mind when a pc breaks. A plan B / upgrade type of thing. Also backup your stuff on mega.nz, google drive and external hardrives. I have been through 6-10 pc's over the past ~2 decades; an ounce of prevention is worth a pound of cure.
The person needs some clothes XD
lol, I like that they all continue to be nudists XD
(I don't even remember how to insert clothes, so I'll think about that later).
as for the pc... if tomorrow it breaks, patience, obviously it was destiny, I'm not a person who makes problems if it loses data... for me there are more important things than data in a hardriver :p
I don't remember neither who, nor where was asked me, however now we are even on "Open Source Game Clone" - https://osgameclones.com/#stardew-valley-games
new flare version... and i'm back with new bug XD
specifically all the powers appear one above the other and the black part is due to the icon of inactive powers lol
screenshot_2021-08-03_15-47-11.png 17.6 Kb [1 download(s)]
now the save point works:
every time the character decides to go to sleep the game is saved and the time runs forward 8 hours
should be the only way to save ... I hope XD
screenshot_2021-08-07_14-23-10.png 25.5 Kb [6 download(s)]
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