Welcome to the Autumn 2022 art challenge. First Person Shooter is this seasons genre.
The challenge and voting starts 1st September 2022.
Votes are tallied 1st October 2022.
Submit your entries anytime...
ANY art that hasn't already been submitted to OGA qualifies for the challenge!
Tag your submissions with both an "FPS" and "2022" tag to be in the running...
Post a link to your upload in this thread or in the Discord Art Challenge Submission channel:
The submission with the most favourites by 1st October 2022 wins!
Prizes include a shiny new OGA medal for participants and the winner.
Also, appear a cut above the rest on the OpenGameArt.org Discord server by gaining the following roles:
🥇 Art Boss (for the winner)
🥈 Art Contender (for all entrants)
Art used in the banner image:
https://opengameart.org/content/retro-fps
https://opengameart.org/content/monster-mutant-for-fps-game
https://opengameart.org/content/fps-weapon-sprites
The following is a guide on the art required to make a 3D texture based FPS in the same vein as classics like Doom etc. Good luck!
Game Design
2D/3D/2.5D first-person perspective.
Decide on a theme or setting for your game (military, sci-fi, horror, fantasy/medieval)
Textures
2D texture tiles that make up the environment (Floor, Ceiling, Walls, Steps/ladders, Platforms, Doors, Columns/room dividing elements).
Animated tiles e.g. Water/Fire hazards.
64x64px is a good tile size.
Heads-up display
Items held/collected (e.g. door keys), Player health/lives, Ammunition, Timer, Mini-map.
Player hit overlay e.g. screen flash, blood splatter.
Pick-ups
Ammunition, Health, Door Keys, Weapons, Extra lives, Armour.
Player Weapons
First-person perspective (Melee, Ranged).
Core animations: Fire/swing/stab.
Secondary animations: Reload, Idle.
Empty hands/fists for punching.
3D models of hands holding weapons are extremely useful as they can be rendered and used as 2D sprites.
Objects
Destructables e.g. explosive barrels.
Core animations: Idle/undamaged, damaged/exploded.
Secondary animations: Explosion/"on fire" effects.
Switches/buttons/door locks.
Core animations: On/off.
Secondary animations: Destroyed.
Enemy types
Enemies can be ranged or melee and usually carry weapons that mirror what the player has access to (e.g. pistol, shotgun)
Facing, Side on, Rear facing.
Core animations: Move, Fire/swing/stab/strike, Hit/hurt, Dead.
Secondary animations: Idle, Taunt.
Enemy projectiles e.g. fireballs.
Concept art
Cutscenes
Faux box/cartridge art.
Press kit (hi-res backgrounds, logos, cinematic screenshots, banner images).
For Itch.io game page images, check out this size guide:
https://starwest.itch.io/itch-page-image-templates
Music
It can be any style or genre, e.g., orchestral, electronic, chiptune, etc. Mood is important.
Type 1 main menus, levels, or credits scenes are passionate, rousing, self-assured, boisterous, or rowdy.
Type 2 main menus, levels, or credits scenes are aggressive, fiery, tense, anxious, intense, volatile, visceral.
Game Over is literate, poignant, wistful, bittersweet, autumnal, or brooding.
SFX
Player
Weapon fire/reload, Hit/hurt (e.g. heavy breathing, pain screams), Footsteps.
Enemies
Weapon fire, Hit/hurt, Taunt/Player spotted, Death.
Explosions, Door open/close, Item collected (e.g. health, ammo)
Also, menu select, e.g. button pushes, navigation.
Prime examples of the genre for inspiration:
Doom
Wolfenstein 3D
Catacomb 3-D
Heretic
Duke Nukem
Quake
Turok
Half-Life
Halo
Call of Duty
Here is a good fps game engine:
https://jessicochan.itch.io/easy-fps-editor-pro
Special thanks to Ragnar Random for his input:
https://opengameart.org/users/ragnar-random
My Submission: https://opengameart.org/content/victorybound-bonus-track
ATMANAN
Can you repost the link? I can get to your songs on the main page, but through here it says your submission cannot be found.
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No mind to think;
No will to break;
No voice to cry suffering.
Should work now.
ATMANAN
Yep, It does. Thanks.
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No mind to think;
No will to break;
No voice to cry suffering.
Omega Droid-Airborne
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No mind to think;
No will to break;
No voice to cry suffering.
Fight or Flee
Here's a collection of all the art submitted so far:
Fall 2022 Art Challenge
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No mind to think;
No will to break;
No voice to cry suffering.
I started some concept art, and got stuck at that stage, here it is, I'm not sure if it qualifies: https://opengameart.org/content/diesel-punk-soldier-concept
Here's my submission, I split it into two posts, textures and sprites.
32FPS Sprites | OpenGameArt.org
32FPS Textures | OpenGameArt.org
There will be a voting period before the winner is announced to give all the entries a fair go. You have a week to favourite your favourites peeps :) voting ends 8/10
Here is the link to my submission: Low Poly FPS Rifle and Hands
ATMANAN and I seem to have tied...
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No mind to think;
No will to break;
No voice to cry suffering.
Co-champions????
ATMANAN
Congratulations! Umplix & ATMANAN. Joint winners of the challenge!
Congrats Umplix and thanks ZomBCool for hosting!
ATMANAN
Thank you and congratulations ATMANAN!
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No mind to think;
No will to break;
No voice to cry suffering.
Congrats Atmanan and Umplix!
Congratulations and thanks all who participated.
All medals awarded & Front page announcement updated.
--Medicine Storm