Additional issues to consider adding to list

Additional issues to consider adding to list

pennomi's picture

I realize that the list of issues is already quite long, but these have been on my mind off and on for the past few days. What do you think about these ideas? (Some are clearly a lot more work than others...) Certainly feel free to disregard the ideas you consider unfit for FLARE. I've got no personal attachment to any of them. ;)

  • Additional missile settings:
    • seeking missiles (no idea how to do this)
    • missiles that reflect off of walls
  • refactor post_power to allow chaining hero powers together (eg. a missile with an explosion at the end)
  • large monsters (perhaps replace the aim_assist option with the entity size... this works; I've tinkered with it. Then calculate collisions with walls based on monster size... I haven't got this to work yet, though I didn't try too hard)
    • possibly add collisions between entities (so the hero can't walk through them any more... this would drastically change gameplay, however.)
  • patrol options for npcs (?) and monsters
  • monsters alert nearby allies when alerted (group awareness)
  • power ideas:
    • reflect_missile (% chance)
    • vampiric effects
  • event options:
    • on_click (as opposed to run_once)
    • spawn_monster

Naturally, I doubt I'd be able to do all of these. But I'd be happy to tackle them one-by-one if you like. Also, some issues already on the list are quite a bit more pressing than these are.

Lastly, do you have any issues on the current list that you'd like me to give priority to? I work best on smaller things, since I'm still not perfectly comfortable with C++, but I'd certainly welcome an assignment or two to knock out over the weekend.