Just thought I'd drop in to say thanks for all the fantastic game assets, and to show off a little something I put together using them.
All NPCs MUST DIE! ( http://www.allnpcsmustdie.com ) is a simple action game, where the objective is rather self explanatory. Your weapon mutates every time you pick up a silver box, breeding with the weapon that's contained within. Live long enough to get the high score, then live long enough to beat that score the next time you play.
The game sits on the absolute bleeding edge of web technology, meaning that a) it only seems to run acceptably in Chrome and Firefox at the moment, and b) I've uncovered a number of bugs with the browsers themselves that I'll be filing soon enough with their respecitve makers (seriously). Even so, it's still quite enjoyable when playing on Chrome.
Astute observers will note that pretty much all of the game assets, from the fonts to the sprites to the audio are sourced from OGA. Having these assets to get started with is pretty awesome, and a phenomenal boon to the indie dev scene.
Development on the core game took about 4 hours on a weekend to get the core engine up and running, and has been added to incrementally since then. The game was written over the past 3 weeks, maybe. I continue to add new stuff on a semi-regular basis.
Feel free to try it out and let me know what you think.
I'd also like to take this opportunity to plug my non-OGA-sourced webgame, PseudoQuest ( http://www.pseudoquest.com ): a free-to-play old-school-style MMORPG. That said, I'll be looking for areas where sound, artwork, and/or artists from OGA can be fit in to that project, too (the game's humor is... interesting, so finding good fits for art is tricky, but as budget permits I might be contacting some of the artists who have contributed to OGA whose work I like.)
Bugs, feature requests and such for All NPCs MUST DIE! are tracked over in the PseudoQuest forums, so give a shout out if you happen to stop by.
Thanks!
All NPCs must die, eh?
Fine. Let's see how you feel when we stop welcoming you to town or warning you not to go into the Creepy Cave (not that you ever listened anyway). ;)
I'll give it a try once I'm on a computer that can handle it. :)
Bart
Arrr! 2000 points and then my browser crashed!
HTML5 Canvas Old School RPG
yeah, same goes for me. it suddenly crashed. :|
Which browser are you using? And was it just the game that stopped working, or did it take the browser along with it?
After a little play it froze and the bg turned white. sound continued, but nothing else.
Still, neat little game. Reminds me a lot of Galactic Arms Race (I wish they'd do more on it, though it seems like development may have ceased?)
it was just the game. No problem with the browser, i am using google chrome by the way.
edit : typo
xaroth: I'm getting crashes with Firefox 3.6, 4.0b9, and Chrome 8 "stable". In the case of Firefox, the whole browser crashes pretty regularly. Chrome is relatively more stable, and I sometimes lose the tab but usually the game just freezes. Also, I lose the audio in Chrome after a while.
HTML5 Canvas Old School RPG
I played a game with firefox b4.0, I went till level 14, no crash but some slowdowns, especially when there is a lot of npcs.
On the gameplay : I started shooting in front of me, but after having taken some chest, I only shooted in the rear until the end of the game. Is this intended ?
Good to hear that FF 4.0 is handling this better. :D
The "Chrome loses audio" bug is a known issue, and is one of those bugs I mentioned that I'll be filing against Chrome. The audio disappears from other pages using HTML 5 after that triggers, so it's definitely at the browser level. HTML 5 for the masses, indeed. ;)
The weapon changing firing direction is intentional - the direction the weapon fires in also mutates, as one of the potential variables. Sometime soonish, I'll be adding a between-levels shop that will let you tweak the weapon's parameters so you don't get stuck forever with something you don't like.
GAR is a definite influence, to be sure. With tuning, the weapons in my game should get more manageable, but even in GAR they'd get crazy from time to time.
Glad to hear those of you who can get it to work are enjoying it! At some point in the future when the game mechanics settle somewhat, I'll probably translate it to some other, more stable platform (Flash or iOS or something).
Its probably not going to end well but I might test this on Opera Mobile running on my Nokia E63 phone.
For Science !
Works great on Firefox 4! I got to the part with a boss (I'm assuming) but died on the next level. No stability issues for me.
I might test this on Opera Mobile running on my Nokia E63 phone.
Hahaha! I look forward to hearing the results of the experiment. Please don't hold me responsible if your phone melts, explodes, or is sucked into a singularity as a result. ;)
Works great on Firefox 4!
Yay! I've been really pleased with the progress that FF 4 has made in terms of HTML 5 compliance, and it's good to hear that others are having similar results with it.
I'm still working on adjusting the game pacing and difficulty (I have a lot of sprites to work with in the Antifarea sets, which translates to a lot of enemies' stats to flesh out), so keep checking back from time to time to see what's new! And, if you haven't looked at this since my initial posting, it's worth stopping by again as I've implemented the aforementioned shop (amongst dozens of other improvements).
(*ahem* apparently I wasn't logged in for that last post - sorry about that!)
I played this before, I like this game. Glad to see my stuff being used. I am currently working on some extra animations for the 16x18 template, you might find these extra poses useful as far as the shooting animation goes like.
Neat! I'll admit, I was a bit nervous that if/when you saw the game that there'd be some concerns about the usage of the artwork. So, I'm super-happy that you're enjoying the game. :D
I'll get in touch via PM to discuss further, as I'd love to collaborate further on the game with you.