Berry
Berry
Tuesday, July 30, 2013 - 20:13
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This is a small, low-poly .OBJ file modelled, UV-Unwrapped and exported from Blender. Originally modelled as a dropped gatherable asset in a video game project, I've decided to put it (and various other pieces) on OpenGameArt for your personal use. This Berry only contains a diffuse texture, as the video game project in which it was used was a 3rd-person Android App. I used a single diffuse map to cut down on processing power.
This model is accompanied by the original texture of the UV-Map in case you would like to add your own flair or color scheme to the Berry.
218 Tris.
Attribution Instructions:
Please attribute/credit "Panther-One".
File(s):



Comments
Don't forget to hit "shade smooth" in blender for organic models, will make them look more round, made that mistake also in the beginning.
http://wiki.blender.org/index.php/Doc:2.6/Manual/Modeling/Meshes/Smoothing
Thanks for the heads up. The mesh is so small on the Android that I kept it Flat and forgot to change it for this transfer, and didn't notice it during the preparation. I'm bringing them in directly from my library.
Thank you again.
~Panther-One.