Blender2.5 humanoid rig

Blender2.5 humanoid rig

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Ok this is a work in progress, which will hopefully turn into a OGA colaboration project, as described here:

http://opengameart.org/forumtopic/unified-blender-game-rig

 

Currently it is mostly based on this tutorial:

http://www.blendercookie.com/2010/07/30/using-the-human-meta-rig/

 

But I hope we can make this even better and more suitable for a game.

Updated preview picture below (but already outdated again).

 

V2 has an improved foot rig based on this tutorial:

http://www.youtube.com/watch?v=tApdSx_4b0Q

V3 has an improved hand rig (and some other smaller changes) based on this tutorial:

http://www.youtube.com/watch?v=wkzK2CYx9RA

V4 has a improved arm and shoulder rig and some smaller changes (v4.1 even further improved shoulder; v4.2 fixed some issues)

V5 has an automated hand control, and a further tweaked shoulder

v6 has an second copy-rotation rig for weighting to a mesh; see second bone layer (+ some smaller tweaks)

v7 has an upper torso and head control... rather unusual setup I guess, but try it out, I think it works nicely.

v71 has an tweaked spine and pelvis control

V72 FIXED A BIG BUG REGARDING THE COPY ROTATION RIG (moved in second armature)

File(s): 
humanoidrig25_v1.blend humanoidrig25_v1.blend 610.6 Kb [543 download(s)]
humanoidrig25_v5.blend humanoidrig25_v5.blend 697.8 Kb [134 download(s)]
humanoidrig25_v6.blend humanoidrig25_v6.blend 754.1 Kb [183 download(s)]
humanoidrig25_v72.blend humanoidrig25_v72.blend 765.7 Kb [517 download(s)]