OpenGameArt.org can automatically generate a single credits file for all of the art in this collection. Please note that, while we tried our best, this file is in no way guaranteed to be accurate, and properly attributing the work you distribute with your project remains your responsibility. You'll want to load up this file in a text editor, check to make sure everything looks good (and that any special attribution instructions are followed), and then delete the notice at the top of the file, as the notice is designed to make you look very silly if you don't check over the file and remove it.
Comments
If you know of other chiptunes on the site, please note them in the comments and I'll add them.
Bart
http://opengameart.org/content/tunnel-music
http://opengameart.org/content/alien-blues-8-bit-melody
http://opengameart.org/content/dispersion-foundry
Sufficiently chiptuney for the collection?
Sounds a bit too analog, honestly. I'm sure it's all done digitally, but the saw wave you have there sounds like something from an analog synth or a digital synth that was meant to mimic one. :)
For something to really be a chiptune, it's better to stick withvery simple digital waveforms, specifically square, triangle, and saw (maybe sine, if you're feeling fancy), or white noise.
K. Took your advice and changed it. Better? :o
Yup, that's what it needed. :)
http://opengameart.org/content/generic-8-bit-jrpg-soundtrack
This'll more than double OGA's chiptune holdings.
Would be great to have some tracks that sound like the ones that came off some of the MSX and Amiga computers... genuine chiptunes but with more interesting tones than just NES style. Plus, there's always the GYM synth chips that were used the the Sega Megadrive/Genesis which do also count as chiptunes... ;)
Something that just occurred to me... what about allowing uploads of MOD/XM/IT/S3M files? I have a large library of them and could contact the authors for licensing and permission to upload them here... seems like a largely untapped format in FLOSS gaming altogether.