Dirty, Quake-ish floor tiles
Dirty, Quake-ish floor tiles
Monday, May 10, 2010 - 11:14
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512x512 tiles floor - a bit too clean for Quake, but nevermind. Notice how I tried to incorporate some red and green tones :) Diffuse only, I discourage from using it with a normal map and specular map, since it's pretty low-res and some details that are on the diffuse should actually come into the spec or norm map if used with per-pixel lighting. If you want to avoid ugly looking textures like in Nexuiz, that is.
Little tip: If you think the tiles' fugues are too superficial, you can always increase the opacity of that layer. Enjoy!
EDIT: Now with a drain! :D
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![application/x-xcf floortiles.xcf](/modules/file/icons/application-octet-stream.png)
![application/x-xcf floortiles_drain.xcf](/modules/file/icons/application-octet-stream.png)