During my tenure thus far as the head of OpenGameArt.org, I've run into a lot of different requests for art by various projects. I'd like to start out by saying this: Please, if you need art for your FOSS project, don't hesitate to come ask us! That's why we're here. :)
That being said, there are ways to ask for art, and ways not to. Unlike some places, we'll never yell at you for not asking correctly, but there are still some things you can do (and avoid doing) to make your request more likely to be filled. I'd like to go over these today.
(Continued on my FreeGamer blog post...)
Unrelated note: I might be the last person to know this, but it's apparently possible now to subscribe to flattring something, which will automatically flattr a link every month for a year. If you're like me and forget to use flattr, this is handy. :)
Comments
Nice post, however missing something in the part "Buy". I think there should be some reference about what are reasonable prices for a paid commission. I've always had problems with supporting FOSS projects, due to the fact that most of them only accept payment methods that I don't trust (Paypal). With bitcoin nicely filling up that spot I 've been thinking about putting up a commission, but I have no idea about what reasonable prices are.
I don't have any project that I work on, it is just to get usefull art made and put it here on the site for anybody to use.
Generally when we commission art, we may $10-$20 an hour, which is enough to hire a good art student or a professional who is giving us a good deal. The hourly cost of art can get a lot higher than that, mind you.
A typical sheet of sprites generally costs $50-$200. A typical high poly, textured, rigged model can go over $1000 (either TheCubber works fast or is giving us a huge deal on his commissions -- probably both). Single musical tracks can range from $50 to hundreds of dollars each, although we tend toward the low end. I can generally give a more accurate assessment of what a commission ought to be worth if I know exactly what the commission is and who you're hiring. I've dabbled in enough art (and commissioned enough) that I've started to get a better sense of how much things are worth. It's not easy, but what I can say about commissioning art is that you'll become more comfortable with it as you do it. I can and do frequently give advice to people looking to commission art on their own projects.
Bart
Good post, I especially like the art trading idea, never thought of that!