A very low-poly building (less than 150 tris!) I created in Blender for use in the Ludum Dare 33rd Game Jam.
This asset is fully UV-unwrapped, textured, and normal mapped. It's also probably the best thing I did in the game jam!
The textures provided are setup for spec/gloss PBR shading, and will work 'out of the box' in Unity 5 (what I used). Textures were also made by me.
Zipfile contents are:
For non-PBR engines, or for metal/rough workflows, some tweaking will be needed; if you do this, you should really upload your modification here to help others out :)
I went with the most permissive licence I could that lets anyone looking for assets for creating something do what they want with it and not have to worry about correct attributions, but I don't want people hoovering this up to make a quick buck on the unity asset store without at least having to tell people they sell to that it was available for free.
Comments
need you on our team . to finishes a demo for a major company