Magic and mechanic in-game interface icons

Magic and mechanic in-game interface icons


UPDATE: PSD (gimp can open these) sources now available here!


I make this graphics using Macromedia/Adobe Fireworks, i have same PNGs with layers, vectors, effects, gradients, etc.

If you want this source files to modify the icons, you can download from here:


Glest is a free 3D real-time strategy game, where you control the armies of two different factions: Tech, which is mainly composed of warriors and mechanical devices, and Magic, that prefers mages and summoned creatures in the battlefield.

Glest is not just a game, but also an engine to make strategy games, based on XML and a set of tools. A few mods already exist.

Glest web:


Glest is made by a bunch of friends, most of them from Spain. If you wish to contact us, please send us an e-mail or post on the board.

In the order they joined the team:

Martiño Figueroa. Glest game, engine and tools coder: MS in Computer Science by the University of Coruña (Spain).

José González. Sound and Music: Glest music composer and sound designer.

Tucho Fernández. 2D and 3D Artist Design: Modeling, texturing, and animation of the 3D models of units, buildings and more. 3D & 2D online portfolio | ArtByTucho Blog. /

José Zanni. 2D Artist and Web design: Design of the logo, and 2D components of the game. Design and implementation of the website. Web & graphic design | Ungoliante Blog.

Matze Braun. Linux port: He ported Glest to SDL and OpenAL which enabled it to work under Linux and other operative systems.


Other people, although not currently involved, made valuable contributions to the project:

Félix Menéndez. Artist and 3D Animator: Created most of the character animations. Portfolio E-mail

Marcos Caruncho. 3D Artist: Creator of the 3D models for buildings in versions prior to 0.7, his work helped in export plugin testing and other things.

glest-icons.7z glest-icons.7z 622.3 Kb [1080 download(s)] 2.1 Mb [967 download(s)]