Greets!
I'm in the process of expanding the site and I need to work on getting some new direction. To this end, I'd like to "adopt" an Open Source game project and provide my financial resources (roughly 100-150 US dollars a month) toward commissioning professional art and audio for your project. Just to be clear, I am *not* asking for any money, nor do I plan to.
You're probably wondering what either of us (my website or your project) would get out of this.
You would get:
* Publicity
* Professional art, music, and audio
I would get:
* Publicity
* A game project to showcase on my site
Mind you, this will cost me some money, so there are some things that I require in order to consider your project:
* Working code (it doesn't need to be complete, but it has to be past the concept stage)
* A good concept (something original or with a good plot)
* In need of art and/or music
* Licensed under the GPL
* If you agree, I'll need fairly prominent link from your project page to my website
* All art that I pay for will be archived on opengameart.org
If this sounds at all appealing, please reply to me here. If you have any thoughts or questions, feel free to post those too.
Also, one final note: given my relatively limited funds, I'd prefer to devote energy more toward graphics and less toward music for the time being, although this may change in the future.
Thanks,
Bart
Comments
Sounds like quite a nice deal for a lot of small game dev.
Sadly my project has closed/copyrighted art... but I may know of so many projects that could use your sponsorship...
As long as they're open source, I'd love to help!
Hi, this is quite a generous offer. I am surprised that there have not been more takers by now. Perhaps the problem is in advertising? I would suggest posting this over at the FreeGameDevForums.
That said, you might consider DungeonHack (where I am the lead programmer, Archwyrm). The game is a large scale, open-ended RPG which draws inspiration from Bethesda's TES series, in particular Daggerfall. Historically, our art direction has been a bit confused but this situation is improving. Right now the priority is in improving our current art assets, I believe. The "originality" of the project lies in our use of procedural algorithms for creating massive amounts of content. Thus our philosophy is to generate and then hand tweak.
Can you give me a feel for what kind of resources you'd be looking for (3D models, UI graphics, etc)?
Given the nature of this site, I'm going to be leaning more toward things that can be used by multiple projects, but given that you're developing a fantasy RPG, that shouldn't be particularly difficult. Anyway, let me know what it is you're looking for and we'll talk about it. :)
Peace,
Bart
Oops, sorry I never got back to you. Some kind of comment notification would be nice. Though it does seem that the comment system has improved a bit since I last looked..
Looks like you already picked someone, as well, but I will still say my piece. Anyway, probably 3D assets would be most desireable. I mentioned improving our assets because our current art direction is a bit hampered by lack of consensus on the setting. However, anything that fits in an Earth medieval-like setting will be usable, and of course also fulfill the needs of other fantasy RPG projects. So, that would be things like trees, plants, buildings, furniture, every day items, and so on.
I just started on working on an MMO capable RPG Game. Code-named "Fantastic Space Adventure"
And I'm a horrible artist and I have no music skill.
I've been working on the plot.
Network interface is still alpha.
Environmental code Works.
All I need now is some good assets to plug in. I've been thinking of using sprites, but that wouldn't be very original now would it?
And most importantly, just someone to work with rather than trying to solo it...
Let me know if you have any interest. o.o