A high poly snowman, uses displacement. Now with a red scarf.
Additional note: strike through is not working.
Comments
Looks sweet!
Nice work, good for rendering sprites and such. :)
I wonder if someone could make this into a low poly snowman using normal mapping.
Displacement can be replaced by normals (its not applied). But each snowball is 320vertices. Also bushes and coals are way too high poly. Coals can be fixed easily and bushes are beveled paths. It will probably end up with 1.2k vertices. When I get some time, I will try to create a low poly version as well.
it would be great