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Summoning Wars
Show off your project!
Summoning Wars
Jorge Avila
Monday, March 21, 2011 - 18:55
Well, here is our flyer, i hope that pepole, that doesn't know yet the project, can play it this time =).
It is a great looking flyer hiponboy, did you make it? I love it! :D
one tiny little thing though, where it says "Enjoys an epic story", that should read "Enjoy an epic story"
That aside, It certainly makes me want to play the game :)
Hi, thanks! ^^, yes i maded it. Thank you for the advice, i fixed it :)
Awesome flyer! Open Source games need more of these :)
The black space on the left looks a bit empty, but that's not neccesarily a bad thing :)
Very nice ! I'll have to try this game :P.
sweet, I wish I could pull of cool 3d games ;)
so many different models & places... crazy.
Hi, our friend trapdoor has maded a new video to promote Summoning Wars =)
View video on youtube
cool!
i liked the second half more. it takes about 1 min until i see GUI and the environments shown after that are more varied and detailed. maybe cut some of the indoor scenes earlier or one of the dialog examples!
Please put this dwarf into your game as a main character ASAP: http://opengameart.org/content/dwarf-fixed
hi skorpio. i will test this char by myself. we have to see if it is suitable. seems awesome but must be tested. since actually we aim to models arround 1500 polys.
A couple of visual nitpicks about the gameplay footage that would be easy and make your game look even better:
Other notes:
Very nice work! :)
Bart
thankyou bart, nice feedback :-D. i think that not for this upcoming release, but the next we will start to see some changes with the lighting and shadows :-) i hope. because we dont have enough experience with graphic programming.
but i am glad to say the release is closer...
thank you for the tip my friend :-)
I'd really like to hear how good or bad the dwarf performs in-game. By the way why do you limit yourself to 1500 polys? Average PCs nowadays can display hundreds of thousands of polys without big problems. Especially for main characters, which are visible on the screen most of the time ;) , a few more polys would be nice.
Bart wrote: "You'll want to add some random details to the grass (and perhaps the dungeon/cave floor), like weeds, stones, and whatnot, just to break up the repetitiveness of it."
I just heard about Wang tiles which could help you to get rid of repetitive ground textures. http://en.wikipedia.org/wiki/Wang_tile
Hi folks!
Fusion44 is implementing the new Gui for Summoning Wars, a little preview of how are we going is here:
The new inventory system: http://www.youtube.com/watch?v=oae15S2XnG8
After we finish to fix this layout we will implement the following widgets:
- Character sheet
- Quest
- Skill
- Belt (the thing where potions, skills and health bar are placed)