I tried to make tenstion based loops. So when the game gets more exciting, more loops come in play. This way, you can make a dynamic soundtrack with behaviour that makes sense within the game. The soundtrack is kind of repetitive, I think. But it was just a test and it succeeded. I added a full mix so you can hear the different feelings you can get from combining different loops.
The loops are all made in C Minor. This way you can combine them all without dissonance.
The loops are in both Acidized Wave, and Midi file.
The Full Mix is in Midi, Mp3, and Ogg.
I hope anyone finds use in this.
I would love to see any projects using these loops, so if you like post a link here to the project where I can enjoy it :).
Comments
I loved the idea of layered (not even sure what games use that) and sliced (I first noticed it in Baldur's Gate II) music and it's even greater that you provide the source files! Thanks!
That means a lot coming from you! Thanks Qubodup!
Wow, cool! I considered doing just that in a recent game, but I was told it's not so easy to get it right, and besides, I had already found regular music that fit very well. (Also, these particular loops are in a different style.) But I still like the concept and want to try it sometime. Imagine waves of enemies in a shooter, where enemies come in at regular intervals and each type of enemy has its own loop. Tempting, huh? It's basically a procedural tracker. So thanks for making these.