A simple, square-shaped trap-door. It doesn't open up because it is going to be used as a trigger to load a seperate level. Includes normal and specular maps.
170 triangles
118 vertices
Comments
Quite nice. Here's a render of it in my game engine:
Some critisism:
Thanks for the comments! I'll see if I can improve it. I'll also use this advice in my next model.