A WRPG 2d tileset (CC-BY) using a single, limited color palette

A WRPG 2d tileset (CC-BY) using a single, limited color palette

A WRPG 2d tileset (CC-BY) using a single, limited color palette [project kinda suspended atm]

I was struggling to find some sort of cohesive package of 2d ortographic WRPG-like assets to use in my game (which should cover both surface maps and dungeons ones, lots of creatures, etc.).

There are many superb pieces of art here on OGA, most (all?) of which I could never do myself. In order to use them in a good-enough looking game, however, putting random pieces together is not enough (due to the lack of a common style / palette).

I'm not an artist myself, but I decided to get my hands dirty and do some things myself, mostly editing and recoloring of OGA stuff.

My purpose when I wrote this was to discuss the possibility of doing a major rehaul of some large collections of tiles, mostly Stone Soup ones.

Difficulties arose during the very first attempts, proving this to be too time demanding to actually be done by me (let's call this an assessment error, I was hoping I would spend time recoloring plus minor tweaks, but the downscaling of colors actually demanded the redesign of most of what I've touched).

So I'm relaying this to a very low priority but, if I manage to actually produce something, I will still share them here. Or maybe, when my game is finished I can come back and focus on this area. Time will tell...

The outline of what came to my mind and how I was planning to do this thing is kept below, mostly as future reference for myself.

Contents

About the project

The plan

The plan was to make reuse of large collections like Crawl/Stone Soup art, Denzi's art, David Gervais' art, LPC, etc. with a single palette that would provide some cohesion.

At fist I was going to use Dawnbringer's 32 color palette for that, but representing grass and blood (a few of my first attempts) proved to be beyond my skills and available time.

Art made with Dawnbringer's D16 color palette would also be included, because they already do share a similar look and feel.

Contributing

- If you want to do some recoloring or create art similar to the style I was pursuing here, drop a comment and I will include them on the list.

Inspiration: art

- DawnBringer palettes;

- DawnLike (too bad its CC-BY-SA and not CC-BY...);

- dawnblocker;

- Denzi's artwork; 

- Davir Gervais' artwork; 

Inspiration: games

- Dungeon Crawl Stone Soup , mostly;

- pixel-era Final Fantasy (FF) games, (even if the style here was more of a WRPG one;

- All the great 2d RPGs and roguelikes over there, mostly the open and or independent ones.

Style guidelines

- Most LPC guidelines apply, including the tileset template below. The last line is not required, however, and the width can be any multiple of 96 pixels (supporting variations for each tile, not only the central one - in those cases the last line is not necessary):

- dungeon tiles: Stone Soup has a huuuge art collection. The walls are a nice piece of art, but if you consider them inside a game, they are flat and weird. Shadows help with some depth sens, but what I want is: walls with top. Like FFs, RPG maker, or Adom - the latter brings the "top of the wall" view to a non-JRPG look. 

Tools for the job

- I'm using GrafX2 . I'm still learning my way around, but this series of videos gave me a good introduction.

- DawnBringer himself created a toolbox with a lot of scripts for GrafX2, available here .

Art

GUI

match 3 gui

Authors: vk, Buch, cemkalyoncu and bart

( OGA submission here )

A fitting Graphical User Interface already exists, so that's one less thing to do...

match 3 gui match 3 scrollbar match 3 textbox

Dungeon tiles

wall_brick_brown

( OGA submission here )

This is how it was (originally from Stone Soup):

  Stone Soup wall_brick_brown

This is how it currently is:

New wall_brick_brown

And a sample of tiling in a generated map (click to enlarge):
wall_brick_brown sample