$12256 / $11500
Hello!
I've made (and just published) my second HTML5 game for Android using CocoonJS to compile it.
I hope you like it and i'll be waiting your feedbacks.
Links:
Description:
Move the Rhythm Square to check-in the checkpoints. Your precision will be crucial to win points, bonuses and items.
Pass through the different zones that change the gameplay, collect and use the items to gain special bonuses and effects.
*Features*
Screenshots:
Bugs I encountered:
Gameplay-wise, I feel like it would be useful to have an indicator of how long an item is still going to last. Perhaps you could also think about tweaking the difficulty curve a bit, as my impression was that your life bar barely changed for too long, only in order to deplete so quickly that even the red powerup couldn't help after some point.
And, as a final remark: From the title of your game I would have imagined that the checkpoints are spawned in such a way that beating them would result in some kind of rythm or melody, like in Guitar Hero or similar games.
Hi CuzR!
Thanks for the list of bugs, I'll fix them in the next version.
The idea of the difficulty curve is that, at some point (normally games that last more than 10 minutes) you have to maintain the bonus up in order to still alive.
There's also an Achievement that is unlocked when you make a game longer than 10 minutes, so in some way it is an intended behavior to not have a very long games.
Doing that, i've made more than 35.000 points.
About the item duration, it was implemented in alpha versions, but since you can activate more than one item at the time, and the game already has a lot of "floating" messages, it was a bit confusing so I decided to remove it.
Again, thanks for the feedback!