$12256 / $11500
I know that our games have to be able to build and run on free open software, but are we allowed to use non-free stuff for our development as long as they run on free as in freedom software for the judges? For instance, via my university, I got access to:
- Visual Studio 2010 Ultimate
- Photoshop
And I am used to them both for dev work. Visual studio doesn't effect stuff as much as photoshop. My game requires buildings, so I'm assembling them with the provided tilesets in Photoshop, and I'm saving the psd files, and later exporting them to png to use in my game.
Thanks for the input!
The game must be built using Free (as in freedom) tools. Visual Basic 2010 could be an impediment, but only if the software can't be built without Visual Basic.
As for Fotochop, I believe that's fine and perfectly usable. Apparently, while devs are restricted in what we can use and develop, artists aren't. =P
At a guess I'd say that you're ok, as long as someone can compile your code with something other than a compiler that came with Visual Studio.
What language are you using to develop your game?
http://madmarcel.github.io
Quoting the official rules:
There is nothing in here that I can see that says you must DEVELOP on a free software stack. On the other hand, it must be able to be COMPILED on a totally free software stack.
@madmarcel: C++
Thanks for the help guys :)
As a recommendation, I'd try to setup a Linux VM (At least) and try to build the code using gcc or something similar to see if it works on Linux as well. :-)
Aye Nushio. I have nightly builds on Ubuntu to make sure its working :)
Also be sure to not be dependant on libraries that are not open source!