Hello folks!
I have spent past years developing a turn based strategy game project,
the game is inspired at software like Xcom but it is ported in a
fantasy scenario (so i could use magic ;-)).
After so much work the game is now feature complete but still lacks
some arts to be actually completed (except for bugs that will popup in
the future of course!).
The game is in 3d (uses opengl for rendering, and a custom engine)
and, while many of the contents are procedurally generated it still
misses the characters models.
At the bare minimum three models are needed: a warrior an wizard and
an healer. More would be fantastic but not a priority at this time.
The game load model in MD2 file format, i am using a model borrowed
from the excellent "UFO: alien invasion" that you can find here:
https://notabug.org/cage/dote/src/master/data/models/ai/ortnok
I hope i could find someone that halp me with this task.
The game is released under GPLv3 or later and the sources can be found
here:
https://notabug.org/cage/dote/
it works only on linux, though.
To put the things clear i can not afford to pay for that work, i am
confident in people's spirit of cooperation.
Feel free to ask for more, if interested.
Thank you.
C.
Hey,
Very cool project! I was wondering if you had any screenshots of the game, even with the temporary art? I'm not an artist or anything, but I always enjoy seeing other people's work when it comes to tactical rpgs.
I hope you find some help, this is a great community.
Project: Dusk Tactics http://dusktactics.com - Isometric Turn Based Tactics SRPG (Java 8 LibGDX)
Looking for Pixel Artist, 2D Concept Artist!
I agree, i know of a few models that migth help you, but first i want to see what style you are going for.
Hello!
Thanks to both of you for your reply!
I am posting some screenshots, Danimal i am actually using some of your assets (and they fits so well!) so let me thank you again for all your works on free contents!
Just a quick note regarding the screenshot: except for furnitures, GUI and tree's texture everything is procedurally generated. This was not a deliberate design choice but more a workaround for my bad design and art skill! :)
Bye!
C.
Licenses of data used to build this screenshots:
derived from
- http://opengameart.org/content/golden-ui-bigger-than-ever-edition
© 2015 Buch released under Creative Commons Attribution-ShareAlike
3.0 Unported (CC BY-SA 3.0)
https://creativecommons.org/licenses/by-sa/3.0/
- http://opengameart.org/content/bitmap-font-pack
© 2015 Marc Russell released under Creative Commons Attribution 3.0 Unported (CC BY 3.0)
https://creativecommons.org/licenses/by/3.0/
- © Danimal released under Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0) license
according to: http://opengameart.org/content/pixel-dungeons-set1-props-and-stuff
- © 2015 Jana Ochse, 2D-Retroperspectives, www.2d-retroperspectives.org
This work is licensed under the Creative Commons Attribution 4.0
License.
- https://opengameart.org/content/avatar-generator-with-15-trillion-combin...
All files enclosed are licensed under CC-BY-3.0
(http://creativecommons.org/licenses/by/3.0/)
You are free to use the graphics/source both commercially and
non-commercially as long as the following credits are included:
1. graphics created by Noble Master Games
[[http://www.noblemaster.com][http://www.noblemaster.com]]
2. Avatar graphics designed by Mei-Li Nieuwland
[[http://liea.deviantart.com][http://liea.deviantart.com]]
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Thanks to you, its nice to see some of my work used, i think the models that fit you better would be flare´s since you are going for a low res-pixely look:
https://opengameart.org/content/flare-collection
https://opengameart.org/content/isometric-hero-and-heroine (this has a lot of variant weapons/armor inside)
https://opengameart.org/users/clint-bellanger
https://opengameart.org/art-search-advanced?keys=flare&title=&field_art_...
They are already animated (albeit a bit basic), so that should save you lots of work.
Also, even if its too soon to optimize, i think you should desaturate everythings colour and use a more "pastel" like look; it makes things blend easier in the eye.
Looks very cool! I definitely agree with Danimal, the FLARE stuff on this site will provide you with a bunch of stuff, also look up submissions by Bleed, he has some awesome 3D isometric models, both characters and items that may prove useful.
https://opengameart.org/art-search-advanced?name=bleed
Project: Dusk Tactics http://dusktactics.com - Isometric Turn Based Tactics SRPG (Java 8 LibGDX)
Looking for Pixel Artist, 2D Concept Artist!
Hello!
Thank you for your reply!
Flare models seems great but sadly i am not able to use blender and, moreover, my artist skill is a mess! :)
Regarding desaturating textures's color this sould be simple to do, i'll try that ASAP, thank you!
Lou: Dusk Tactics looks cool!
Bye!
C.
The good thing is that they are ready to use, you only need to find the way to export to your format of choice, many are already integrated in blender. Im pretty sure there is a tutorial on how to do it in UFO:ai forums since blender is their 3D program of choice for models. Its not hard at all; also being realist, the chances of someone doing that for you are very low. You are better off investing a bit of time learning how to do it yourself, its not that hard.
Hello Danimal!
i can see the point, I'll try to learn blender even if finding someone to collaborate with would be nice sometimes! :-D
I wonder if adding some more animation to the models you shown me in the earlier post would be too difficult. I need a few animation for different kind of weapon (spear and crossbow), for example.
Bye!
C.
I guess the one for bow can be used for crossbow, cant say for spear.
On another note, you should drop by this other forum and present yourself and your project:
https://forum.freegamedev.net/
They are totally supporting of any libre game, that should at least give you some exposure and maybe help.
> On another note, you should drop by this other forum and present yourself and your project:
So i did :)))
Bye!
C.
Bump, someone help this guy.
Hello! I have worked a bit on this project and changed the characters from 3D to 2D using the awesome LPC bitmap, the results seems nice to me. :) here are some screenshot! :) Thank you again to all the peoples that drawn the liberated pixel cup sprites! :) Bye!
C.
PS: the attribution of all assets for this game can be found
here: https://notabug.org/cage/dote/raw/master/LICENSES.org
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i felicitate you on finding an alternate solution, i hope to see your project evolve in the coming months.
Hi Danimal!
Thank you very much!
I think the visual appearance of the game has improved despite (or
because of?) the simplicity of the solution.
There are some issues that i hope to address in the next days, i am
still pushing commits to the repository and using this sprites makes
me a bit more confident about the future of this project.
Bye and thank you again!
C.
Hello!
I have added lights to the dungeon, i mean, any room of the dungeons of a level get its (randomly chosen) light. The furnitures also get a light that usually are different in color from the one of the room. This effect is inspired from a work of a great movie director i like very much (can you guess which one ;-) ) . I think the results is not too bad. :)
Bye!
C.
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