Designing a game world, to reach 7 secret locations

Designing a game world, to reach 7 secret locations

Varkalandar's picture

I'm currently working on a RPG project, quite a traditional one, where the player must retrieve 7 valuable items which have been stolen from a temple.

The items are hidden in 7 different locations among the world, but the plaer won't know that, and needs to discover the locations.

I now face the task to design the world. What I have is the temple location, and a small village close to the temple. The game will start here, and the world will branch off from here. The style of the starting location is fairly colorful with a positivce attitude, a spring/summer style green land.

How to go on? How to decide about the size of the overland and the paths to the different locations?

The locations will have several themes, and the world should gradually change the closer the player gets to any of the locations. So the world needs some size, but I don't want to make it too large. Of course I don't want it too small either. But how to figure a good size?

I'm just starting, so any help is appreciated :)