Umm this is the first time I ever done anything like this, try to create a big outdoors rpg. But here's the game I been working on in the last 2 months.
I'm hoping to find a game engine so I can turn this from a screen to screen game into
a game where I can walk all around the terrains but I don't know what game engine will allow
me to stitch togetherall my custom graphic screens into a walkable terrain map.
I've looked at Torque 3d and a few others but they only allow me to create custom maps inside the engine instead of
importing my custom screens in the engine.
There are over 500 graphic screens to stich up. Its a game that will have 12 or so
regions, only made 4 at the moment, it will have 7 overdrives (have 1 installed at the moment),
and this is actually a windows console game, the game engine is a batch file, but I want to
put the game on a 3d engine. similar to flare, or an editor that will allow me to stitch up my
screens.
There are issues at the moment with the screen layout so if anyone wants to help me
to improve the layout to make the game look better, are welcome to message me, note
this is not a commercial game, its just a home made project.
I also uploaded a music tune that I made, I would like people to tell me if
this type of music I did suits the game I'm working on.
The game originally started off from a Simple text Graphics game (See Nuclear Waste Boss picture)
and then evolved to using bitmap graphics.
So does Anyone want to redraw my Nuclear Waste ansi boss in Bitmap Graphics?
or turn him into a 3d model.
I don't see any music by you. A link to play the game would help you get feedback.
Stay a while and listen.
I uploaded some music under the music assets area
Oh, Have I got the wrong forum? This game is still in early development. I have only completed about maybe around 30% of the game. The code size is now 6 megs, while all the game screens over
500 of them total around 290 mb in size.
Doing all the game screens is like only around 10% of the work.
The hard work now comes with all the scripting. Scripting each weapon for its random sound set into each screen that you do combat with. Have to have random sounds for the sword and if using the hammer or another type of weapon you need a set of sounds for those as well.
I have to do it this way screen by screen set up because I don't yet have a
3d engine to put the game in.
That's why it won't surprise me if every screen in my game that requires a battle scene
has up to 2,000-3,000 lines of code just to set up all the spells, all the armours,
all the weapons and the battles routines, loot drops, the Levelling Thresholdings,
setting the difficulty levels and drops according to playing level, setting levels of rewards
and other stats and so on. There's alot of assigning you have to do.