How licences to assets relate to licences to screenshots and footage or renders

How licences to assets relate to licences to screenshots and footage or renders

Starry Skydancer's picture

One thing that plagues me when it comes to downloading CC BY assets, or prospecting to buy commercially available assets is: how I know when the players of my game have a right to screenshot and display screenshots of my game.

If I make a game with CC BY assets then does everybody who makes screenshots or game footage with those assets visible have to credit the asset author?

 

If I buy a licence to assets that say "no sublicences" then does that mean that I can't give people a licence to use their screenshots?

For example,  Sketchfab's

"You may not use the 3D asset in a way that allows others to use or access the 3D asset as a stand-alone file (for instance, no sub-license or sale by you to others is allowed). For similar reasons, you may not distribute the 3D asset incorporated in a derivative work if the derivative work is too similar to the 3D asset (for instance, you may not print a 3D asset or a slightly modified version of it and sell it)."

Should I ask everybody I get assets from in order to make sure?  Or is it just safe to assume that everybody agrees that games are subjected to screenshots and so it's OK for players to take and display screenshots on their blogs and stuff?

Under such a licence (Sketchfab's), can I let players make screenshots and footage for commercial purposes (Ie,journalism, lets plays and streams with adverts) or is that different? Could I make renders that other people could use commercially?

 I already asked Sketchfab to clarify their position on this issue, but I'm concerned that I may be missing a social cue that it's "obviously OK" for people to take screenshots of my product.