Ironbane is an upcoming 3D action MMO played straight from your browser.
Development originally started in 2012 and reached 0.4.7 alpha at the end of 2013. We are currently rewriting everything because our codebase was a spaghetti bowl and we were experiencing memory leaks and sudden server crashes.
We just released v0.1.0 pre-alpha! Try it here.
Tutorial walkthrough
Generic gameplay
Boss battle
Ironbane runs on Javascript, both the client and the server. We use Node.js on the server. On the client we work with ThreeJS and AngularJS.
Github organisation
Client repo
Server repo (Still empty for now)
Required skills
Nice to have
We work exclusively using Clara.io. In general, you may work in your favorite program for smaller objects, but it would be ideal if you tried to use Clara.io instead. Ironbane exports levels directly from Clara, and we know instantly how the end-result will look like in contrast to common importing problems when using 3rd party editing tools.
We have a low-poly styled pixel theme. This means that in general your models should be as lightweight as possible. Try to limit the amount of triangles in your 3D models. Take a look at the images and videos to get an idea of the polycount.
Required knowledge
Nice to have
We work exclusively using Clara.io. Ironbane exports levels directly from Clara, and we know instantly how the end-result will look like. We also place entities such as NPC\'s, lights and particle systems directly in Clara.
Being a level designer means more than being able to work with a program. You need to have a thorough understanding of what makes a level interesting. You are given all freedom in designing your levels, as long as it doesn\'t violate the core theme of the game.
Required knowledge
Nice to have
Any questions or comments, I will gladly answer.
E-mail: nikke@ironbane.com
Skype: janssen.n
Sent in an Email.