hi new to the site. got bored and decided i wanted to explore game development. anyways i downloaded a bunch of the lpc assets and i have been trying to make some houses so i came up with this one so far.
i used assets from
https://opengameart.org/content/stone-home-exterior-tileset (roots)
https://opengameart.org/content/lpc-windows-doors (bluecarrot16)
https://opengameart.org/content/lpc-ship
https://opengameart.org/content/lpc-thatched-roof-cottage
however
i scaled them up to 64x64 tiles
edited and combined the stone sides from the stone home and combined it with the ships wood
added a lattus to some of the windows (possibly recoloured)
how do i go about the share alike? do i just create a new png of the edited windows/ship wood?
i have attached the home i built as well as the .xcf
also does that style of house look ok? im not sure really how to do top down or pixel art
You should combine the credit files from the art you used, add credit for yourself, and include it in the submission as a .txt file.
-Hey cPi, don`t forget some fake 3D house from that material.
mini_straggler_base.png 162.9 Kb [5 download(s)]
Welcome and thanks for contributing!
Yes, when you are ready to share, click the "Submit Art" button and upload your new image; for each image you used, you need to provide credit (list the URL, name of the artist, what license(s) the art was provided under---you can find this on the left-hand side of the submission page, and the title of the artwork). You can provide credit as a .txt file (this is what I usually do), or you can provide this information in the "Copyright/Attribution Notice" section. You can see some examples on my profile of how I credit different works that went into my submissions. See https://opengameart.org/content/faq#q-how-to-credit for more details about crediting, and feel free to ask here if you have more specific questions.
As for your pixel art, you're off to a nice start---I like the latticework!
I'd suggest you check out the LPC style guide if you haven't already---there are some good tips in there on perspective and light source that will be helpful to you: https://lpc.opengameart.org/static/LPC-Style-Guide/build/styleguide.html . There are also some general purpose pixel art tutorials linked at the bottom there that you might review.
The two things that stand out stylistically to me: 1) the roof and the stone quoins from Roots' submission have much thicker outlines and more noise than the other tiles. I would suggest reducing the width of the black outlines until they are closer to 1px. Also get rid of some of the "noise"---try to make the blocks of the quoins each a solid color, then add more detail bit-by-bit. 2) the light source, which should be above, in front, and slightly to the left, is not consistent. The right side of the gable roof should be slightly darker. I also would expect the front-facing roof to be somewhat lighter, or at least not much darker than the left-side of the gable.
Additionally, I notice if you zoom in, that the timber-framing of the front of the house is blurry. This is usually caused by scaling or rotating pixel art using a tool like GIMP, which will use bilinear filtering or similar method to interpolate images. For pixel art, you don't want this---if you must scale, always use "nearest neighbor" interpolation or similar, then manually clean up the results.
Good luck!