$12256 / $11500
I'm so excited to post here to showacase some devlog updates regarding my Dungeon Crawler RPG game. I've been relying on using some of Denzi's pixel art assets and some amazing theme music from this site
I'm extremely grateful to be part of this amazing community, hoping I could be an active member here and complement artists work and projects through my coding knowledge and posting tutorials
feel free to follow me on twitter: https://twitter.com/samergamedev
here some screenshot of my game:
I see you're using 51x51 px tile size. This might not be a good idea to use RL Tileset (32x32) in this size, as you see it results in some weird scaling artifacts. In your case it'd be better to go with 32x32 or 64x64 tile size. There is also an option to use bilinear or other scaling instead of nearest neighbor, it won't look as crisp, but will work. You can prescale the tileset at load time to optimize things unless you want to introduce live zoom option, or even make the scaling in GIMP+GMIC they have really good (and extra slow) scaling algorithms.
Thank you for the feedback. not sure if it's that noticebale on my screenshots, but my tiles are indeed 32x32 rendered on a 640x480 viewport
Only the UI items on the bottom left are scaled up a bit to be easily distinguished from the map tiles
Why don´t you use Battle for Wesnoth sprites? they are superb quality and open source, unless you want to do the graphics by yourself it´s the best option.
Doesn't Battle for Wesnoth use hexagonal map tiles? Plus one metric ton of post-processing each tile (borders, clutter). I don't think I've seen anything better than RL Tiles for regular rectagonal grid in the open, I'm using those in my game too and was looking for alternatives because they don't fit the style too well :)
Not the tiles, but the player/enemy models.