$12256 / $11500
Hi everyone !
I'd like to share my first simple space shooter game "OVNI" that i've developed for android.
Until now, i've created 7 missons and i'd like your opnions to create the next missions, so please feedback me !
You can get it for free from:
https://play.google.com/store/apps/details?id=br.ovni
Screenshots:
Thanks :o) !
Leo
This game has cool retro graphics. The controls are interesting albeit a little difficult. I didn't have the patience or a strong enough desire to beat level 5. IMHO the game goes from too easy to WAAAAy too difficult between level 4 and 5. The count down before I can start shooting is kind of maddening because the enemy ships are moving closer to the friendly ship while the count down is happening. Although I didn't get too far in this game I doubt that as it exists now there is much playability in this game model. I see it getting very repetitive very quickly. Perhaps more of a wave of enemies system where you score points or get shot by them but don't die instantly would be better. Or better yet a star fox type game, dodging asteroids, shooting enemies, going through hoops, getting power-ups, etc... Anyway I like the graphics and this game has potential. If you make changes or improvements let me know. I'd happily test play it again. :)
Oh anther play option that occurred to me because of the somewhat difficult controls. How about a space shooting game that simulates being a gunner on a Millennium Falcon type ship. Meaning the player isn't in control of the ship, just the guns. Please take or leave my suggestions and criticism. I have no idea how to make games, but I do understand that it must be a lot of hard work, and I appreciate your creative efforts!
Hi, krislachowski ! I would like to thank you for testing the game and for your feedback. I really appreciate it. I also feel that the game gets boring very fast, so as you said, i think i'll try to change the game format. About controls, friends suggested me, how about to use accelerometer instead or to add sensibility change options, do you think it would be better ? About control just guns suggestion, i think it's cool ! So i've searched some videos and found this one: https://www.youtube.com/watch?v=c99ElChwSmU ... what if i mix both in different missions ? Ok, when i change something, i'll back here again. Thanks :) !
(sorry about my english, i'm brazilian)
Played the updated version, level 5 is much more playable thank you :). I think a tilt option for controls would be interesting to try. I'd probably leave the option of touch or tilt as most games do. I think doing both kinds of missions would help make the game more interesting as well. One other problem I seem to have is that the touch isn't sensitive enough when I select levels. I have to press far harder than I think I should. Keep up the good work. :)
Hi again kris !!! This time, I tried to implement control with accelerometer that i released in version 1.2.3, do you think it's more playable now ?
About the touch sensibility problem in the select mission screen, some others user reported me too, most of them with samsung s4, and i've just fixed it and released at version 1.2.4. Please, could you tell me if it is really fixed for you ? Thanks again !
_
The tilt controls work just as well as the touch. Honestly while implementing tilt is cool in its own way, it really doesn't improve the fun factor of the game substantially. Don't get me wrong I like the option for tilt, but what is really needed is more interesting levels. Maybe different ships, power-ups, different weapons, waves of enemies, boss fights... I've only made it to level 8 so far, so maybe there is something that comes later which might blow me away. Another option might be more story or strategy elements involved with picking levels. Like a branching choose your missions to reach a goal thing. The touch sensitivity when selecting levels is not any better. For you reference I use a Samsung Galalxy Note 2.
Hi, kris ! This is exactly the kind of feedback i was wanting to hear to improve the game. Sorry, but actually there is nothing planned for next missions ^_^' ... as i'm more programmer than game designer, so your suggestions have been very helpful for me. I'd like to implement most of them. I don't wanna make excuses, but as i have a regular job, i can work on it just gradually, so i think i'll try to start changing:
- Spaceship will have a shield bar
- I will remove the time limit
- Will remove the missions objectives like "destroy n enemy in n seconds"
- Implement wave of enemies
- Implement highscore
- Each time you hit the enemy, you receive some kind of "gold" that can be exchanged by new itens later. Can you help me to create these new itens ?
- I found some cool explosion effect (http://opengameart.org/content/more-explosions) by @StumpyStrust i'd like to try implement;
Well, when i get some improvements i'll back here. Thanks again, kris, and please keep your feedback :)
Sounds interesting tell me when you do a substantial update! :)
Hi, Kris !
I don't know if it's a significant update, but just to inform you, from mission 9:
- Spaceship now has a shield bar
- Implemented some kind of wave of enemies (although it's still simple)
- Implement score (could not implement highscore yet)
- Cool explosion effect (http://opengameart.org/content/more-explosions) by @StumpyStrust was implemented
Screenshots:
Last updated version is 1.2.7
It's all i could do for now ^_^' ... well, thanks again !