Nodrog's Fortress Alpha

Nodrog's Fortress Alpha

Hey everyone!

This is my first post here but I have been a longtime fan of everything this community creates!

Anyway, I am proud to announce the Alpha version of Nodrog's Fortress, sporting many OGA and specifically LPC assets.  I am so excited to bring art from this community to life.  If you like Turn Based/Active Time JRPG-style Combat with a dab of chess, a sliver of MTG, and a sprinkle of American football rolled in, you might like Nodrog's Fortress :)  Plan your commands well! Each team's actions execute simultaneously over a 6 second round.  You have to get the jump on your opponents and try to counter their actions in this epic trial of wits!

Get the free Alpha build at the link below! 

https://www.bindingforcegame.com/nodrogsfortress/

Please forgive the odd crash as we sort out the bugs.  Things are usually stable, but there are a lot of edge cases we are nailing down.  If you get an error while playing it is reported to us through Unity services :)

Please forgive the incomplete credits scroll as we get all the attributions organized! More complete credits for all the resources used are located in the UserData folder until we get everything formatted properly.  Thank you again for your patience!

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We are currently building the single player and a proper tutorial, but until then, check out this brief overview to get started!  

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Jump into a Match locally with Pass and Play or Try to Defeat Shin Geometon in Survival.

If your skills are up, hop online to battle bots, the dev(me), and the other testers in Free for All and Team Battles, or Fight Together against Shin in Online Survival.

About Your Party:

When starting a match, you must select an Archmage and 3 Companions to form your Party.  

There are 4 Archmages to choose from,

Cleric, Elemental Sorceress, Necromancer, and Summoner!

There are 7 Companions to choose from,

Anubic Warrior, Assassin, Apprentice Mage, Monk, Ranger, Skeleton, and Warrior

Every Archmage and Companion are different and present many ways to play.  See what fits your style 🙂

Your Archmage is like the King in Chess.  If they fall, you will lose.  If you are allied with other players/bots, once all the Allies' Archmage's die, the team loses.

Every Archmage starts with 3 Party Members, but can gain more through summoning and other abilities... Looking at you, Necromancer.

Every Character has HP and Stamina Bars; Characters with Spells have a Mana bar as well.  

Each Character with Mana can raise their Maximum Mana Pool and replenish Mana by meditating.

The Stamina bar may be the most important! If you act and move you will not regain stamina!  Stamina is the vertical bar next to each character's portrait.  It starts at 0 and ranges between -3 and 3! If it is negative, your character's movement will be reduced.

Some pro tips:

Actions take place all at once when each Player/Computer has entered their commands!  If you only focus on your attacks and aren't trying to read your opponents intentions, you will surely fail.

Make sure you Meditate with your Spell Casters to raise their Mana pool!  Do this to access their higher level Spells.

You can stack most abilities as long as you have the Stamina to do so. Unleash a flurry of abilities if your Party has enough saved up.

Stamina abilities are usually more powerful than standard attacks, or have special effects that are good in certain situations.  For instance, a Monk with enough stamina for Fire Strike will make short work of a Skeleton, who is weak to Fire.

Shields will block the base Damage of an Attack up to the number of shields active, but will not block elemental effects, and any damage above the Shield amount will get through, carrying extra effects like Magic Weapon into the attack.  But, if the base Damage is negated, no Bonus Damage (like Magic Weapon's boost) will get through.

Good luck!