Hey everyone! Saliv here. Sorry I have been mostly inactive for a long time.
Lately, I have been learning to use the Godot game engine (amazing engine, generous license, mediocre documentation) and was getting to the point where I wanted to start doing more ambitious test projects. A few days ago I dropped by here, saw there was going to be a game jam coming up, and figgured you know what? I'm in.
The Rules state that we are allowed to start planning and getting our art assets ready early, just not coding. So I did.
I plan to make a 2d escort space shooter. Were the goal is to help with the evacuation.
I intend to use these assets: https://opengameart.org/content/salivs-oga-jam-2
My tool chain will include the Godot game engine, Blender, Gimp, and Audacity.
Introductions are not required but, they are one of my favorite parts of game jams.
I hope that this inspires others to join in, but either way at least you get a collection that points to some cool contributors out of the deal.
I think the word 'LINK' I used could be misrepresented as a clickable feature, which is not what I meant really, just as you say "just give the player some way to see where the asset came from." So they can indeed use it. It's not for me personally although, yes it does make my life a little easier, but in no way do I want participants to actively create a clickable link, especially if it means for them not to participate. It's not a big deal to me.
il reword it on the jam page when I get a minute.
edit: I have removed the 'appropriate link' wording to stop some confusion for the credits page, I/or the jam only require a list of assets used from OGA.
So it should look something like this on your credits page.
music: "chasers suffering" by OGA community. ;) hahahahahahahaha
music: "violins" by everyone
sound effects: "head hitting" by brutal
tile set: "brickwork" by builder.
this is fine for the jam, but obviously any other requirement for the ASSET will be determined by its license, which you will need to check. Is that OK? :)
Chasersgaming | Support | Monstropolis |
Yeah, I was going to just slap names down with some logos I drew and how they were used. Eg Glitch the Game: props. I only have 4 people to credit and everything I'm using is cc0. I'm hoping that's sufficient.
@withthelove yeah apparently it isn't that difficult, I was afraid I was gonna have to incorporate a HTML parser into the game and that would be.
@VinnNo.0: well, for the CC0 license it is sufficient, but from what I understand the jam needs credits as if it were essentially CC-BY. That probably doesn't mean you need to do much more than what you've indicated, but I'm guessing it should at least have a URL listed or credits.txt referenced in it so people can find the asset page it came from.
EDIT: maybe I'm overthinking it:
I assume that means props are sufficient(?) for cc0, though I guess you still could include a URL or credits.txt reference "because this is a nice thing to do". :)
--Medicine Storm
@medicinestrom @vinnNo.0 yes I have asked for public domain assets to be credited, even though the license doesn't require it, but as the jam is essentially about using the assets from OGA I think we should credit every contributer to OGA and its community. I have edited my post above so hopefully it's OK and not to much trouble for you guys.?
Chasersgaming | Support | Monstropolis |
So I can do something like this and it will work?
The names of the different contributors fill follow underneath my name, but there will be a disclaimer at the top of the roll pointing to the credits file.
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@spring yes.
Chasersgaming | Support | Monstropolis |
@chasersgaming sorry for causing all that ruckus.
@spring, don't worry, it's all good, got a know this stuff haven't we, I'm learning to. Like I say to my kids, if I don't know what's wrong, then how can I fix it? If you've got a question or your unsure about something, then ask, it's not a problem at all and there is no ruckus, all good here! :)
Chasersgaming | Support | Monstropolis |
@all: License requirements/issues aside, the natural reason for the Jam to require entries cite all the assets they use is because it requires 6 (or more) OGA assets be used. So basically, crediting the assets you use is essential for verifying that the primary condition of the Jam is met.
@chasersgaming: Speaking of which, I didn't realize you went and verified all the assets for last year's submissions. Two comments about that. First, if it were me, a CREDITS.TXT file would actually be close to the ideal format for assets to be listed in. Much better than trying to read/click anything in game itself.
Second, that seems like alot of work! I would more than willing to help out with it this year, just let me know. I'll be playing all the entries anyway, so happy to verify the assets for them as well.
@withthelove last year I did play every game all the way through to the end, and as I did I checked the assets that were being used, and a couple of games were a complete nightmare. Some games didn't have the credit.txt file included, some I had to wait until the end of the game to see them, so to make it a bit easier for me I made the credits at the menu compulsory, But only for the OGA assets, not for all assets because it's only those I'm focused on just to check they are 6 being used as part of the rule. I could of said put a credits.txt folder in there, perhaps maybe I should next year? But figured it would be better for the assets authors to see thier name in lights than hidden in a folder.:) honestly I am completely open to how everyone would rather do it.
its not hard work really, but it can be frustrating when you can't find an asset and spend a long time trying to locate them, when they should be easy to find. Your help would be appreciated if you find some issues.:)
Chasersgaming | Support | Monstropolis |
>.>
So that could have gone smoother.
First I would like to clarify I do not believe the rules of the OGA Game Jam are "hard" just that the ones mentioned are the hardest. Collectively they require you to:
None of these things are required to make a game, so even experienced game developers might run into a learning curve there somewhere.
That said in my opinion the point of this game jam is in part to proove the usefulness of OGA as a platform. If we can't follow the terms of the licenses or prove that we actually used the assets we all failed. So the requirements are kind of necessary. It is an interesting challenge, but it is very reasonable.
My intent was to try and help but it is clear from the fall out that did not go as I was expecting.
withthelove:
I did not catch that. I personally find it amusing too, bonus points for them being adjacent sentences. However, "graphics" and "music" in the credits imply the individual in question is a part of your team which sounds like a clear violation of the license, so ¯\_(ツ)_/¯. This is the actual legal code behind rule 7 and 8 in my previous post:
Remember friends can give you opinions, lawyers can give you legal advice. The choice and results are yours.
Chasersgaming:
This sounds like it should be the theme song of my posts lately... Sorry, about that.
I guess now I hit "Save" and hope for the best.
I'm working on a game that is more of a side project to help me get more familiar with GameMaker Studio 2. It's going to be a puzzle platformer somewhat in the same vein as La Mulana, Maze of Gallious, and stuff like that. There's going to be sign posts to give hints on how to get treasures. I plan for every room to have either a hint or a treasure. Five areas to explore and a boss at the end. I'm making ok progress. I found out about this on like... the second and have scrambling to get stuff around. I'm not taking this too seriously, mostly as a thing to teach me how to use GMS2 so I can bring in that experiance to my main project. Here's a pic of sort of the vibe I'm going for.
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@Saliv I stared at your post for a long time trying to undertand it, but nope. The law stuff and all the ways it can be interpreted goes way over my head and it might as well be gibberish to me, sorry.
@MayorofGaming That looks nice!
I feel trying to make something like Maze of Galious is actually fairly ambitious, and to me, that would definitely be a serious project!
Well it isn't going to be NEARLY the scale of MoG. I plan on a main area with a 4x4 screen grid, and then 4 mini dungeons that are 3x3. The meat of the game will mostly be solving riddles. Be it killing all enemies in an area, hitting a certan block. Pushing against a certain wall. Stuff like that.
Ahh, reminds me of Tower of Druaga.
Short length is not neccessarily a bad thing for these jam games. To be honest, it means more people will reach the end and it gives you more time to polish the experience there is.
@Spring: Understood. I intend to drop it moving forward, lest I keep spamming.
@MayorofGaming: Welcome to the Jam I hope you have fun and learn a lot.
@Saliv maybe your information was useful to someone else ^^
@Saliv: No worries. I see what you mean. It's not really a tough requirement to fufill but it could definitely prove tricky for a novice dev. Especially trying to include the credits in the actual game. I can see where for a new-comer the whole idea could sound kind of intimidating. It's the kind of thing that once you've done it a few times you learn what's involved and can see that's it's really no big deal, but that first time, when you are also struggling to get all the other pieces of your game together, I could see where it might be stressful to think about.
Reading the actual legalese, it seems less restictive than the summary. The legal code just says you can't imply association, it doesn't really go into what would or wouldn't do that. It's the summary that suggests simply listing an authors name under 'graphics' would imply association or endorsement.
It's an interesting dilema. If someone took my 'Muckety Mudsucker' pack and used it to make some kind of offensive, exploitive crapola then I'm not sure I'd want my name under 'Special Thanks' let alone 'Graphics' where it might well imply I was a team member and party to the project. On the otherhand, if someone took the same art pack and actually made it into a classic blue-sky platformer, and I was the sort to care (which I'm not) I might be a little miffed to see my name given the 'Special Thanks' treatment instead of properly listed under 'Graphics'.
Thinking on it some, the best solution I can think of is from the literary world, where citations are standardized, common and never taken as implying any kind of endorsement or association. And I guess in our world, giving the fully formed 'credit' with the name of the work, a link to it, etc. etc. kind of does have a similar effect.
And again, no worries, you haven't harmed this thread a bit. Afterall no thread on OGA is complete without some kind of license discussion. ;)
@MayorOfGaming: Looks good! You are smart to set a good doable scope for you Jam game, personally I'm thinking I need to table a bunch of ideas I had for Yulpers if I want to have anything reasonably complete ready by the 30th. But that's ok, they're all going on a list for Yulpers 2! :)
@Spring: So is your Arkanoid RPG still on for the jam? Hope we didn't lose it, excited to see how it turns out.
@chasersgaming: wow, so you didn't just check that 6 works were credited, you actually went through and tried to verify that they were all used in the actual game somewhere?
And I agree, seeing the names and works displayed in the actual game is the best for the original authors and also for promoting OGA in general. I was just thinking about it in terms of what form would make it easiest to check the assets. TBH, I think it would be fair to require both next year. So some sort of in-game credit AND include a CREDITS.txt file with your game distribution. Since OGA generates the CREDITS.TXT file for folks, it really shouldn't be a big deal to ask that they toss a copy in with the game.
When the entries come in, go ahead and assign a few (half or more if you like) to me to verify and I'd be happy to take them off your plate. You can PM about the details of how we could work this out, but I'd be more than happy to help out. Seems only fair as you've put so much work into getting these Jams up and going.
@withthelove Yes it is, and it will probably use the LPC assets too even, my problem was not really related to any sort of aversion towards giving credit to the authors of these works, it was solely related to the issue of having clickable links within the game.
Would this way of wording the credits be sufficient for resolving the whole graphics vs. special thanks debacle?
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@Spring: yay! glad to hear it! Also that credits list looks good to me, bonus points if you could squeeze an OGA reference in there, like maybe:
'Uses graphics from OpenGameArt.org by'
But honestly, what you have is fine. TBH, that's a great way to phrase it, gives proper credit but doesn't imply any association with the artists. I'll switch to something like that for my credits.
@Saliv Thanks! New to this whole thing, but I've been programming for years. This site is a godsend because I'm no good with art or music.
@Spring I'm aiming for the riddles and exploration to be the main time spent with the game. I want it to take about an hour or so to beat? But obviously that's tricky to accomplish with riddles as something I might think is obvious might be a sticking point for someone else. Also an Arkanoid RPG is an amazing idea. It reminds me of a game called "Wizorb" and since then I've been wanting more games in that style. Classic games with a twist are usually great.
@withthelove Scope Creep is a enemy to everyone. I've found it's best to start with a super simple idea and let everything else grow from there. Dialing back is rarely a bad idea and sometimes it actually helps come up with more ideas!
@withthelove I might do that. Looking forward to seeing some Yulpers action as well ^^ (hopefully it isn't too hard...)
@MayorofGaming It can be very difficult to gauge the time it takes to solve a riddle, that's true. And while my game has a little bit of resemblance to WizOrb, it's really not the same I would say. Kymiball has a very different setting and much more focus on the dialogue than WizOrb has.
That reminds me!
Any ideas for a pointless minigame I'll put in there?
Your character can buy a game called "SPACE WOLF" at some point within the world of Kymiball. I wanted to make a silly little minigame out of SPACE WOLF, something along the lines of an Atari 2600 game.
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@MayorofGaming WizOrb is still a very good game though.
@Spring
Could make it something similar to "Yar's Revenge"? A single screen shooter where you destroy blocks? Could just be a single level and maybe a score counter?
@MayorofGaming yeah it should be about that simple ^^ I was also thinking of basing it around that old Activision game with the lasers, I can't remember that one's name tho.
Behold the technical marvel that is SPACE WOLF
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Looks Good!
Thanks! The so called "Space Wolves" look like floating mouse heads, that's the wonderful thing about Atari ;D
@Spring
It's cool, heck, looking at what people did with Atari, "floating mouse heads" is probably one of the better outcomes to hope for. Even if it's faux atari.
I guess so!
I'll be moving my dev writings over to the actual jam page at itch.io. What about you?
Also, I'm wondering if I should give my game random battles.
I haven't even checked the jam page since I joined. There's already games submitted O.O
I've been keeping a close eye, yes there are some submitted, a couple of them were set up at the beginning as game pages ready for submissions, it's been great to see the progress some are making on the jam. We are at the half way stage now! Hope you are all going strong! I'm really excited at what I have seen so far.:)
Chasersgaming | Support | Monstropolis |
The competition seems tough this year :'D
especially with VinnNo. 0's game I'm very impressed.
I'm scaling back my game a bit more. I don't think I'd be able to make 4 dungeons in time. I might just make 3. No worries really, I was streaching for ideas for 4 dungeons with the pace I want the game to go at.
@MayorofGaming are the dungeons you're planning to make, like, really huge? Then 3 should be plenty.
Yulpers is coming along well. Or at least I though so until I got a look at Vinn.No project!
Yikes! Time to step up my game I guess! :)
Vinn.No 0 seems head and shoulders above all of us :P
Thanks, guys! That's really flattering. I did all the artwork the bulk of last month (after confirming on this thread that we could start asset work), so I did get a big headstart. Also, as I drew all the rooms/scenes (and didn't use tiles), the level design was mostly knocked out in that time too. I have a guilty conscience, honestly lol.
But, the reason I've been hitting the jams pretty hard for the last year or so is because of an inspirational article I read by D-Pad Studios, where they pounded out a bunch of prototypes and when they're ready, they have artists come in and bedazzle it into a game. Which is how they made Savant: Ascent in "five weeks". Also: Without a deadline, I tend to ignore things lol. Most of the jams I've been in didn't get a single download or rating, so that's not why I'm in them. I would really like to have a base at some point soon that I could commercialize and it be practical in that it stands out, but damn there's a lot of competition out there @.@
Anyway, I don't assume I'll win or anything. I don't really exist anywhere on the internet. The only places I've promoted my stuff is here, itch and in real-life, with a handful of friends that don't really play games. This is an open vote jam, so I'm probably at a huge disadvantage in that area. But thank you for your kind words. It's really nice to hear that my stuff is seen as a threat, as messed up as that sounds lol
Looking at the participants right now, who do you think is going to win then?
For hype purposes, and since it's from a game in the same style I am making. Looking for music similar to this, and it helps me keep focused on the feeling I'm trying to make.
https://www.youtube.com/watch?v=7qZsVgEFK0E
@Spring: Guessing whose going to win the jam could be a game in itself! So there's another idea for you for the next time ;)
@Vimm.No: Don't feel the least bit guilty, you are doing exactly what we were all told to do! Seriously, it's obvious you made really, really good use of all the prep time we were given, and I totally applaud you for that! Pre-production is no joke. Aside from being a lot of work, it takes a lot of vision to be able to plot out a game in advance. Most folks just get an idea and then start tinkering to see where it goes. I know that's my usual style. So hat's off to you for being so organized and being able to 'see' so much of your game before you were able to play any of it.
@withthelove lol I think my current idea is a bit more quality than a betting game tbh.
@MayorofGaming: feel is kind of a hard thing to nail down with one point of refernce. Remember it takes two points to make a line. Anyway here is my atempt. Have you heard this one: https://opengameart.org/content/the-slimekings-tower-ost-retro-like
Good luck on your game!
@VinnNo.0 Way to do what we all should have done! :D
I love it! It's pretty close to what I'm looking for. Here's some more La Mulana since it's a criminally underrated soundtrack. It's the feeling of "Exploration" and "Mystery" that I'm looking for. And of course something that screams "Adventure". Castlevania tunes are also a good place for inspiration. Thanks for the help! Music is harder for me to look for.
Mr. Explorer: https://www.youtube.com/watch?v=fxroV1ggEAg
Death Game: https://www.youtube.com/watch?v=oBVjqd2mneY
Giant's Cry: https://www.youtube.com/watch?v=BVdB5TCOM08
@MayorOfGaming
Don't know if you can use any of these, they probably sound a bit a bit too chiptune-ey:
https://www.youtube.com/watch?v=2QLZt0L-ihE
https://www.youtube.com/watch?v=c_7h84tOqaQ&t=38s
https://www.youtube.com/watch?v=lKSCTc20mf0&list=PLbN6EDQHUTJgQiKO4E9TyG...
https://www.youtube.com/watch?v=UO1r7R_e3Bg&index=10&list=PLbN6EDQHUTJgQ...
I kinda wanna try and make a theme in the la-mulana style now, though, lol.
I made this song just for the lulz:
https://opengameart.org/content/not-powerful-enough
it doesn't sound like La-Mulana at all, but it might give some of the feel you're looking for.
However you could tell I was kinda outside my comfort zone when composing this, it sounds a little clumsy.
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